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mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00

Added auto triangle generation in blend space, using Delaunay.

This commit is contained in:
Juan Linietsky
2018-06-21 22:48:47 -03:00
parent b76143bfde
commit 2365fe472b
7 changed files with 341 additions and 12 deletions

View File

@@ -2,6 +2,7 @@
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
#include "math/delaunay.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "scene/animation/animation_blend_tree.h"
@@ -113,20 +114,21 @@ void AnimationNodeBlendSpaceEditor::_blend_space_gui_input(const Ref<InputEvent>
}
//then try to see if a triangle can be selected
if (!blend_space->get_auto_triangles()) { //if autotriangles use, disable this
for (int i = 0; i < blend_space->get_triangle_count(); i++) {
Vector<Vector2> triangle;
for (int i = 0; i < blend_space->get_triangle_count(); i++) {
Vector<Vector2> triangle;
for (int j = 0; j < 3; j++) {
int idx = blend_space->get_triangle_point(i, j);
ERR_FAIL_INDEX(idx, points.size());
triangle.push_back(points[idx]);
}
for (int j = 0; j < 3; j++) {
int idx = blend_space->get_triangle_point(i, j);
ERR_FAIL_INDEX(idx, points.size());
triangle.push_back(points[idx]);
}
if (Geometry::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
selected_triangle = i;
_update_tool_erase();
return;
if (Geometry::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
selected_triangle = i;
_update_tool_erase();
return;
}
}
}
}
@@ -300,6 +302,18 @@ void AnimationNodeBlendSpaceEditor::_update_tool_erase() {
void AnimationNodeBlendSpaceEditor::_tool_switch(int p_tool) {
making_triangle.clear();
if (p_tool == 2) {
Vector<Vector2> points;
for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
points.push_back(blend_space->get_blend_point_position(i));
}
Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points);
print_line("triangleS: " + itos(tr.size()));
for (int i = 0; i < tr.size(); i++) {
blend_space->add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]);
}
}
if (p_tool == 0) {
tool_erase->show();
tool_erase_sep->show();
@@ -518,6 +532,15 @@ void AnimationNodeBlendSpaceEditor::_update_space() {
} else {
goto_parent_hb->hide();
}
if (blend_space->get_auto_triangles()) {
tool_triangle->hide();
} else {
tool_triangle->show();
}
auto_triangles->set_pressed(blend_space->get_auto_triangles());
max_x_value->set_value(blend_space->get_max_space().x);
max_y_value->set_value(blend_space->get_max_space().y);
@@ -663,6 +686,7 @@ void AnimationNodeBlendSpaceEditor::_notification(int p_what) {
snap->set_icon(get_icon("SnapGrid", "EditorIcons"));
open_editor->set_icon(get_icon("Edit", "EditorIcons"));
goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
auto_triangles->set_icon(get_icon("AutoTriangle", "EditorIcons"));
}
if (p_what == NOTIFICATION_PROCESS) {
@@ -708,6 +732,16 @@ void AnimationNodeBlendSpaceEditor::_removed_from_graph() {
EditorNode::get_singleton()->edit_item(NULL);
}
void AnimationNodeBlendSpaceEditor::_auto_triangles_toggled() {
undo_redo->create_action("Toggle Auto Triangles");
undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed());
undo_redo->add_undo_method(blend_space.ptr(), "set_auto_triangles", blend_space->get_auto_triangles());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
}
void AnimationNodeBlendSpaceEditor::_bind_methods() {
ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpaceEditor::_blend_space_gui_input);
@@ -730,6 +764,8 @@ void AnimationNodeBlendSpaceEditor::_bind_methods() {
ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpaceEditor::_goto_parent);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpaceEditor::_removed_from_graph);
ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpaceEditor::_auto_triangles_toggled);
}
AnimationNodeBlendSpaceEditor *AnimationNodeBlendSpaceEditor::singleton = NULL;
@@ -792,6 +828,14 @@ AnimationNodeBlendSpaceEditor::AnimationNodeBlendSpaceEditor() {
top_hb->add_child(memnew(VSeparator));
auto_triangles = memnew(ToolButton);
top_hb->add_child(auto_triangles);
auto_triangles->connect("pressed", this, "_auto_triangles_toggled");
auto_triangles->set_toggle_mode(true);
auto_triangles->set_tooltip(TTR("Generate blend triangles automatically (instead of manually)"));
top_hb->add_child(memnew(VSeparator));
snap = memnew(ToolButton);
snap->set_toggle_mode(true);
top_hb->add_child(snap);