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prettier connections for graph edit
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@@ -61,6 +61,7 @@ Error GraphEdit::connect_node(const StringName& p_from, int p_from_port,const St
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c.to_port=p_to_port;
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connections.push_back(c);
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top_layer->update();
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update();
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return OK;
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}
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@@ -85,6 +86,7 @@ void GraphEdit::disconnect_node(const StringName& p_from, int p_from_port,const
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connections.erase(E);
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top_layer->update();
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update();
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return;
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}
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}
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@@ -118,10 +120,7 @@ void GraphEdit::_scroll_moved(double) {
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_update_scroll_offset();
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top_layer->update();
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if (is_using_snap()) {
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//must redraw grid
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update();
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}
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update();
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if (!setting_scroll_ofs) {//in godot, signals on change value are avoided as a convention
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emit_signal("scroll_offset_changed",get_scroll_ofs());
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@@ -205,6 +204,7 @@ void GraphEdit::_graph_node_moved(Node *p_gn) {
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GraphNode *gn=p_gn->cast_to<GraphNode>();
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ERR_FAIL_COND(!gn);
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top_layer->update();
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update();
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}
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void GraphEdit::add_child_notify(Node *p_child) {
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@@ -306,11 +306,60 @@ void GraphEdit::_notification(int p_what) {
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}
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{
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//draw connections
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List<List<Connection>::Element* > to_erase;
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for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
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NodePath fromnp(E->get().from);
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Node * from = get_node(fromnp);
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if (!from) {
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to_erase.push_back(E);
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continue;
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}
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GraphNode *gfrom = from->cast_to<GraphNode>();
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if (!gfrom) {
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to_erase.push_back(E);
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continue;
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}
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NodePath tonp(E->get().to);
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Node * to = get_node(tonp);
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if (!to) {
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to_erase.push_back(E);
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continue;
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}
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GraphNode *gto = to->cast_to<GraphNode>();
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if (!gto) {
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to_erase.push_back(E);
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continue;
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}
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Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_pos();
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Color color = gfrom->get_connection_output_color(E->get().from_port);
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Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_pos();
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Color tocolor = gto->get_connection_input_color(E->get().to_port);
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_draw_cos_line(this,frompos,topos,color,tocolor);
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}
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while(to_erase.size()) {
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connections.erase(to_erase.front()->get());
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to_erase.pop_front();
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}
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}
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}
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if (p_what==NOTIFICATION_RESIZED) {
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_update_scroll();
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top_layer->update();
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}
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}
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@@ -466,7 +515,7 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
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connecting_to=Vector2(p_ev.mouse_motion.x,p_ev.mouse_motion.y);
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connecting_target=false;
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top_layer->update();
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top_layer->update();
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Ref<Texture> port =get_icon("port","GraphNode");
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Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y);
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@@ -529,15 +578,82 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
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}
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connecting=false;
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top_layer->update();
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update();
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}
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}
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void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color,const Color& p_to_color) {
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template<class Vector2>
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static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, Vector2 start, Vector2 control_1, Vector2 control_2, Vector2 end) {
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/* Formula from Wikipedia article on Bezier curves. */
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real_t omt = (1.0 - t);
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real_t omt2 = omt*omt;
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real_t omt3 = omt2*omt;
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real_t t2 = t*t;
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real_t t3 = t2*t;
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return start * omt3
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+ control_1 * omt2 * t * 3.0
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+ control_2 * omt * t2 * 3.0
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+ end * t3;
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}
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void GraphEdit::_bake_segment2d(CanvasItem* p_where,float p_begin, float p_end,const Vector2& p_a,const Vector2& p_out,const Vector2& p_b, const Vector2& p_in,int p_depth,int p_min_depth,int p_max_depth,float p_tol,const Color& p_color,const Color& p_to_color,int &lines) const {
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float mp = p_begin+(p_end-p_begin)*0.5;
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Vector2 beg = _bezier_interp(p_begin,p_a,p_a+p_out,p_b+p_in,p_b);
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Vector2 mid = _bezier_interp(mp,p_a,p_a+p_out,p_b+p_in,p_b);
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Vector2 end = _bezier_interp(p_end,p_a,p_a+p_out,p_b+p_in,p_b);
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Vector2 na = (mid-beg).normalized();
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Vector2 nb = (end-mid).normalized();
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float dp = Math::rad2deg(Math::acos(na.dot(nb)));
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if (p_depth>=p_min_depth && ( dp<p_tol || p_depth>=p_max_depth)) {
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p_where->draw_line(beg,end,p_color.linear_interpolate(p_to_color,mp),2);
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lines++;
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} else {
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_bake_segment2d(p_where,p_begin,mp,p_a,p_out,p_b,p_in,p_depth+1,p_min_depth,p_max_depth,p_tol,p_color,p_to_color,lines);
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_bake_segment2d(p_where,mp,p_end,p_a,p_out,p_b,p_in,p_depth+1,p_min_depth,p_max_depth,p_tol,p_color,p_to_color,lines);
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}
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}
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void GraphEdit::_draw_cos_line(CanvasItem* p_where,const Vector2& p_from, const Vector2& p_to,const Color& p_color,const Color& p_to_color) {
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#if 1
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//cubic bezier code
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float diff = p_to.x-p_from.x;
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float cp_offset;
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int cp_len = get_constant("bezier_len_pos");
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int cp_neg_len = get_constant("bezier_len_neg");
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if (diff>0) {
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cp_offset=MAX(cp_len,diff*0.5);
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} else {
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cp_offset=MAX(MIN(cp_len-diff,cp_neg_len),-diff*0.5);
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}
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Vector2 c1 = Vector2(cp_offset,0);
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Vector2 c2 = Vector2(-cp_offset,0);
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int lines=0;
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_bake_segment2d(p_where,0,1,p_from,c1,p_to,c2,0,5,12,8,p_color,p_to_color,lines);
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//print_line("used lines: "+itos(lines));
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#else
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static const int steps = 20;
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//old cosine code
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Rect2 r;
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r.pos=p_from;
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r.expand_to(p_to);
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@@ -547,6 +663,7 @@ void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const
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Vector2 prev;
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for(int i=0;i<=steps;i++) {
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float d = i/float(steps);
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float c=-Math::cos(d*Math_PI) * 0.5+0.5;
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if (flip)
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@@ -555,11 +672,12 @@ void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const
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if (i>0) {
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top_layer->draw_line(prev,p,p_color.linear_interpolate(p_to_color,d),2);
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p_where->draw_line(prev,p,p_color.linear_interpolate(p_to_color,d),2);
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}
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prev=p;
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}
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#endif
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}
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void GraphEdit::_top_layer_draw() {
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@@ -589,53 +707,10 @@ void GraphEdit::_top_layer_draw() {
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col.g+=0.4;
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col.b+=0.4;
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}
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_draw_cos_line(pos,topos,col,col);
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_draw_cos_line(top_layer,pos,topos,col,col);
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}
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List<List<Connection>::Element* > to_erase;
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for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
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NodePath fromnp(E->get().from);
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Node * from = get_node(fromnp);
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if (!from) {
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to_erase.push_back(E);
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continue;
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}
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GraphNode *gfrom = from->cast_to<GraphNode>();
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if (!gfrom) {
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to_erase.push_back(E);
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continue;
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}
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NodePath tonp(E->get().to);
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Node * to = get_node(tonp);
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if (!to) {
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to_erase.push_back(E);
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continue;
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}
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GraphNode *gto = to->cast_to<GraphNode>();
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if (!gto) {
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to_erase.push_back(E);
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continue;
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}
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Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_pos();
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Color color = gfrom->get_connection_output_color(E->get().from_port);
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Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_pos();
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Color tocolor = gto->get_connection_input_color(E->get().to_port);
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_draw_cos_line(frompos,topos,color,tocolor);
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}
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while(to_erase.size()) {
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connections.erase(to_erase.front()->get());
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to_erase.pop_front();
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}
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if (box_selecting)
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top_layer->draw_rect(box_selecting_rect,Color(0.7,0.7,1.0,0.3));
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}
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@@ -765,6 +840,7 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
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dragging = false;
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top_layer->update();
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update();
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}
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if (b.button_index==BUTTON_LEFT && b.pressed) {
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@@ -1173,4 +1249,6 @@ GraphEdit::GraphEdit() {
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setting_scroll_ofs=false;
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}
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