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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -41,6 +41,8 @@
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// Keep small children away from this file.
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// It's so ugly it will eat them alive
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#if 0
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#define HANDLE_HALF_SIZE 0.05
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void EditorSpatialGizmo::clear() {
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@@ -3198,3 +3200,4 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
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}
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#endif
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