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Begining of GLES3 renderer:

-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
This commit is contained in:
Juan Linietsky
2016-10-03 16:33:42 -03:00
parent 78d97b060a
commit 22d83bc9f6
211 changed files with 15188 additions and 14195 deletions

View File

@@ -953,7 +953,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2& p_point,Control* p_from)
Label *label = memnew( Label( selected[i]->get_name() ) );
hb->add_child(label);
vb->add_child(hb);
hb->set_opacity(opacity_item);
hb->set_modulate(Color(1,1,1,opacity_item));
opacity_item -= opacity_step;
}
NodePath p = selected[i]->get_path();