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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -953,7 +953,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2& p_point,Control* p_from)
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Label *label = memnew( Label( selected[i]->get_name() ) );
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hb->add_child(label);
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vb->add_child(hb);
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hb->set_opacity(opacity_item);
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hb->set_modulate(Color(1,1,1,opacity_item));
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opacity_item -= opacity_step;
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}
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NodePath p = selected[i]->get_path();
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