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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -870,7 +870,7 @@ void ProjectManager::_load_recent_projects() {
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TextureButton *favorite = memnew( TextureButton );
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favorite->set_normal_texture(favorite_icon);
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if (!is_favorite)
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favorite->set_opacity(0.2);
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favorite->set_modulate(Color(1,1,1,0.2));
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favorite->set_v_size_flags(SIZE_EXPAND);
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favorite->connect("pressed",this,"_favorite_pressed",varray(hb));
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favorite_box->add_child(favorite);
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@@ -891,7 +891,7 @@ void ProjectManager::_load_recent_projects() {
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vb->add_child(title);
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Label *fpath = memnew( Label(path) );
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vb->add_child(fpath);
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fpath->set_opacity(0.5);
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fpath->set_modulate(Color(1,1,1,0.5));
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fpath->add_color_override("font_color",font_color);
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scroll_childs->add_child(hb);
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