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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -467,7 +467,7 @@ private:
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static SpatialEditor *singleton;
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void _node_removed(Node* p_node);
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SpatialEditorGizmos *gizmos;
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//SpatialEditorGizmos *gizmos;
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SpatialEditor();
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void _update_ambient_light_color(const Color& p_color);
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