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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -28,6 +28,7 @@
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/*************************************************************************/
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#include "shader_graph_editor_plugin.h"
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#if 0
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#include "scene/gui/check_box.h"
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#include "scene/gui/menu_button.h"
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@@ -1377,7 +1378,7 @@ ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int
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edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
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break;
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case Variant::COLOR: {
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Image icon_color = Image(15,15,false,Image::FORMAT_RGB);
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Image icon_color = Image(15,15,false,Image::FORMAT_RGB8);
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Color c = graph->default_get_value(type,p_id,param);
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for (int x=1;x<14;x++)
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for (int y=1;y<14;y++)
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@@ -2945,3 +2946,4 @@ ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin()
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#endif
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