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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -38,7 +38,7 @@
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#include "scene/resources/shader.h"
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#include "servers/visual/shader_language.h"
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#if 0
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class ShaderTextEditor : public CodeTextEditor {
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OBJ_TYPE( ShaderTextEditor, CodeTextEditor );
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@@ -154,4 +154,6 @@ public:
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~ShaderEditorPlugin();
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};
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#endif
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#endif
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