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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -236,7 +236,7 @@ void SampleLibraryEditor::_update_library() {
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// Preview/edit
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Ref<ImageTexture> preview( memnew( ImageTexture ));
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preview->create(128,16,Image::FORMAT_RGB);
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preview->create(128,16,Image::FORMAT_RGB8);
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SampleEditor::generate_preview_texture(smp,preview);
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ti->set_cell_mode(1,TreeItem::CELL_MODE_ICON);
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ti->set_selectable(1,false);
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