1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Begining of GLES3 renderer:

-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
This commit is contained in:
Juan Linietsky
2016-10-03 16:33:42 -03:00
parent 78d97b060a
commit 22d83bc9f6
211 changed files with 15188 additions and 14195 deletions

View File

@@ -311,7 +311,7 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag
imgdata = DVector<uint8_t>::Write();
p_texture->set_data(Image(w,h,0,Image::FORMAT_RGB,img));
p_texture->set_data(Image(w,h,0,Image::FORMAT_RGB8,img));
}
@@ -392,7 +392,7 @@ SampleEditor::SampleEditor() {
add_child(stop);
peakdisplay=Ref<ImageTexture>( memnew( ImageTexture) );
peakdisplay->create( EDITOR_DEF("audio/sample_editor_preview_width",512),EDITOR_DEF("audio/sample_editor_preview_height",128),Image::FORMAT_RGB);
peakdisplay->create( EDITOR_DEF("audio/sample_editor_preview_width",512),EDITOR_DEF("audio/sample_editor_preview_height",128),Image::FORMAT_RGB8);
sample_texframe->set_expand(true);
sample_texframe->set_texture(peakdisplay);