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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -850,7 +850,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
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uv_edit = memnew( AcceptDialog );
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add_child(uv_edit);
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uv_edit->set_title(TTR("Polygon 2D UV Editor"));
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uv_edit->set_self_opacity(0.9);
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uv_edit->set_self_modulate(Color(1,1,1,0.9));
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VBoxContainer *uv_main_vb = memnew( VBoxContainer );
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uv_edit->add_child(uv_main_vb);
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