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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -32,6 +32,7 @@
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#include "tools/editor/spatial_editor_gizmos.h"
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#include "scene/3d/path.h"
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# if 0
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class PathSpatialGizmo : public EditorSpatialGizmo {
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OBJ_TYPE(PathSpatialGizmo,EditorSpatialGizmo);
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@@ -95,5 +96,5 @@ public:
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};
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#endif
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#endif // PATH_EDITOR_PLUGIN_H
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