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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -31,6 +31,7 @@
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#include "scene/resources/curve.h"
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#include "os/keyboard.h"
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#if 0
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String PathSpatialGizmo::get_handle_name(int p_idx) const {
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Ref<Curve3D> c = path->get_curve();
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@@ -593,3 +594,4 @@ PathEditorPlugin::~PathEditorPlugin()
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{
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}
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#endif
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