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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -29,6 +29,8 @@
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#ifndef MESH_EDITOR_PLUGIN_H
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#define MESH_EDITOR_PLUGIN_H
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#if 0
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/resources/material.h"
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@@ -93,3 +95,4 @@ public:
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};
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#endif // MESH_EDITOR_PLUGIN_H
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#endif
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