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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -1,6 +1,8 @@
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#include "material_editor_plugin.h"
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#include "scene/main/viewport.h"
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#if 0
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void MaterialEditor::_input_event(InputEvent p_event) {
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@@ -379,3 +381,4 @@ MaterialEditorPlugin::~MaterialEditorPlugin()
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}
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#endif
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