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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -31,6 +31,7 @@
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#include "tools/editor/editor_resource_preview.h"
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#if 0
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class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
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public:
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@@ -123,5 +124,5 @@ public:
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~EditorMeshPreviewPlugin();
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};
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#endif
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#endif // EDITORPREVIEWPLUGINS_H
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