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Begining of GLES3 renderer:

-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
This commit is contained in:
Juan Linietsky
2016-10-03 16:33:42 -03:00
parent 78d97b060a
commit 22d83bc9f6
211 changed files with 15188 additions and 14195 deletions

View File

@@ -33,7 +33,7 @@
#include "tools/editor/editor_node.h"
#include "tools/editor/editor_settings.h"
#if 0
void baked_light_baker_add_64f(double *dst,double value);
void baked_light_baker_add_64i(int64_t *dst,int64_t value);
@@ -91,15 +91,15 @@ BakedLightBaker::MeshTexture* BakedLightBaker::_get_mat_tex(const Ref<Texture>&
if (image.empty())
return NULL;
if (image.get_format()!=Image::FORMAT_RGBA) {
if (image.get_format()!=Image::FORMAT_RGBA8) {
if (image.get_format()>Image::FORMAT_INDEXED_ALPHA) {
Error err = image.decompress();
if (err)
return NULL;
}
if (image.get_format()!=Image::FORMAT_RGBA)
image.convert(Image::FORMAT_RGBA);
if (image.get_format()!=Image::FORMAT_RGBA8)
image.convert(Image::FORMAT_RGBA8);
}
if (imgtex->get_flags()&Texture::FLAG_CONVERT_TO_LINEAR) {
@@ -2619,7 +2619,7 @@ Error BakedLightBaker::transfer_to_lightmaps() {
copymem(w.ptr(),baked_textures[i].data.ptr(),baked_textures[i].data.size());
}
Image img(baked_textures[i].width,baked_textures[i].height,0,Image::FORMAT_RGBA,dv);
Image img(baked_textures[i].width,baked_textures[i].height,0,Image::FORMAT_RGBA8,dv);
Ref<ImageTexture> tex = memnew( ImageTexture );
tex->create_from_image(img);
baked_light->set_lightmap_texture(i,tex);
@@ -2720,3 +2720,4 @@ BakedLightBaker::~BakedLightBaker() {
clear();
}
#endif