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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -399,7 +399,7 @@ Variant EditorAutoloadSettings::get_drag_data_fw(const Point2& p_point, Control
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for (int i = 0; i < max_size; i++) {
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Label *label = memnew( Label(autoloads[i]) );
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label->set_self_opacity(Math::lerp(1, 0, float(i)/PREVIEW_LIST_MAX_SIZE));
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label->set_self_modulate(Color(1,1,1,Math::lerp(1, 0, float(i)/PREVIEW_LIST_MAX_SIZE)));
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preview->add_child(label);
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}
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