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Begining of GLES3 renderer:

-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
This commit is contained in:
Juan Linietsky
2016-10-03 16:33:42 -03:00
parent 78d97b060a
commit 22d83bc9f6
211 changed files with 15188 additions and 14195 deletions

View File

@@ -30,6 +30,23 @@
#include "print_string.h"
#include "os/os.h"
Rasterizer* (*Rasterizer::_create_func)()=NULL;
Rasterizer *Rasterizer::create() {
return _create_func();
}
RasterizerStorage*RasterizerStorage::base_signleton=NULL;
RasterizerStorage::RasterizerStorage() {
base_signleton=this;
}
#if 0
RID Rasterizer::create_default_material() {
return material_create();
@@ -636,3 +653,5 @@ RID Rasterizer::create_overdraw_debug_material() {
return mat;
}
#endif