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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -28,7 +28,7 @@
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/*************************************************************************/
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#include "broad_phase_2d_basic.h"
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ID BroadPhase2DBasic::create(CollisionObject2DSW *p_object_, int p_subindex) {
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BroadPhase2DBasic::ID BroadPhase2DBasic::create(CollisionObject2DSW *p_object_, int p_subindex) {
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current++;
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