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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@@ -37,9 +37,9 @@
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#include "scene/gui/text_edit.h"
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#include "print_string.h"
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#include "servers/visual/shader_language.h"
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#include "drivers/gles2/shader_compiler_gles2.h"
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//#include "drivers/gles2/shader_compiler_gles2.h"
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#if 0
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typedef ShaderLanguage SL;
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namespace TestShaderLang {
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@@ -323,7 +323,7 @@ MainLoop* test() {
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if (!err) {
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print_line(rcode);
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}
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#if 0
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ShaderCompilerGLES2 comp;
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String codeline,globalsline;
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SL::VarInfo vi;
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@@ -333,6 +333,18 @@ MainLoop* test() {
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ShaderCompilerGLES2::Flags fl;
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comp.compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,codeline,globalsline,fl);
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#endif
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return NULL;
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}
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}
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#endif
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typedef ShaderLanguage SL;
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namespace TestShaderLang {
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MainLoop* test() {
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return NULL;
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}
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