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Use "origin" instead of "o" in Transform2D.Rotation
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@@ -17,7 +17,7 @@ namespace Godot
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public real_t Rotation
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{
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get { return Mathf.Atan2(y.x, o.y); }
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get { return Mathf.Atan2(y.x, origin.y); }
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}
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public Vector2 Scale
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