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Update Bullet to the latest commit 126b676

This commit is contained in:
Oussama
2019-01-03 14:26:51 +01:00
committed by Rémi Verschelde
parent a6722cf362
commit 22b7c9dfa8
612 changed files with 114715 additions and 103413 deletions

View File

@@ -13,43 +13,38 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "btSolve2LinearConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
btRigidBody* body1,
btRigidBody* body2,
btRigidBody* body1,
btRigidBody* body2,
const btMatrix3x3& world2A,
const btMatrix3x3& world2B,
const btVector3& invInertiaADiag,
const btScalar invMassA,
const btVector3& linvelA,const btVector3& angvelA,
const btVector3& rel_posA1,
const btVector3& invInertiaBDiag,
const btScalar invMassB,
const btVector3& linvelB,const btVector3& angvelB,
const btVector3& rel_posA2,
const btMatrix3x3& world2A,
const btMatrix3x3& world2B,
btScalar depthA, const btVector3& normalA,
const btVector3& rel_posB1,const btVector3& rel_posB2,
btScalar depthB, const btVector3& normalB,
btScalar& imp0,btScalar& imp1)
const btVector3& invInertiaADiag,
const btScalar invMassA,
const btVector3& linvelA, const btVector3& angvelA,
const btVector3& rel_posA1,
const btVector3& invInertiaBDiag,
const btScalar invMassB,
const btVector3& linvelB, const btVector3& angvelB,
const btVector3& rel_posA2,
btScalar depthA, const btVector3& normalA,
const btVector3& rel_posB1, const btVector3& rel_posB2,
btScalar depthB, const btVector3& normalB,
btScalar& imp0, btScalar& imp1)
{
(void)linvelA;
(void)linvelB;
(void)angvelB;
(void)angvelA;
imp0 = btScalar(0.);
imp1 = btScalar(0.);
@@ -59,86 +54,76 @@ void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
btAssert(len < SIMD_EPSILON);
//this jacobian entry could be re-used for all iterations
btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
invInertiaBDiag,invMassB);
btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
invInertiaBDiag,invMassB);
btJacobianEntry jacA(world2A, world2B, rel_posA1, rel_posA2, normalA, invInertiaADiag, invMassA,
invInertiaBDiag, invMassB);
btJacobianEntry jacB(world2A, world2B, rel_posB1, rel_posB2, normalB, invInertiaADiag, invMassA,
invInertiaBDiag, invMassB);
//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
//const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1));
const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1));
const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1) - body2->getVelocityInLocalPoint(rel_posA1));
const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1) - body2->getVelocityInLocalPoint(rel_posB1));
// btScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv
// btScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv
btScalar massTerm = btScalar(1.) / (invMassA + invMassB);
// calculate rhs (or error) terms
const btScalar dv0 = depthA * m_tau * massTerm - vel0 * m_damping;
const btScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping;
const btScalar dv0 = depthA * m_tau * massTerm - vel0 * m_damping;
const btScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping;
// dC/dv * dv = -C
// jacobian * impulse = -error
//
//impulse = jacobianInverse * -error
// inverting 2x2 symmetric system (offdiagonal are equal!)
//
//
btScalar nonDiag = jacA.getNonDiagonal(jacB, invMassA, invMassB);
btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag);
btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB);
btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * -nonDiag * invDet;
//[a b] [d -c]
//[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc)
//[jA nD] * [imp0] = [dv0]
//[nD jB] [imp1] [dv1]
}
void btSolve2LinearConstraint::resolveBilateralPairConstraint(
btRigidBody* body1,
btRigidBody* body2,
const btMatrix3x3& world2A,
const btMatrix3x3& world2B,
const btVector3& invInertiaADiag,
const btScalar invMassA,
const btVector3& linvelA,const btVector3& angvelA,
const btVector3& rel_posA1,
const btVector3& invInertiaBDiag,
const btScalar invMassB,
const btVector3& linvelB,const btVector3& angvelB,
const btVector3& rel_posA2,
btRigidBody* body1,
btRigidBody* body2,
const btMatrix3x3& world2A,
const btMatrix3x3& world2B,
btScalar depthA, const btVector3& normalA,
const btVector3& rel_posB1,const btVector3& rel_posB2,
btScalar depthB, const btVector3& normalB,
btScalar& imp0,btScalar& imp1)
const btVector3& invInertiaADiag,
const btScalar invMassA,
const btVector3& linvelA, const btVector3& angvelA,
const btVector3& rel_posA1,
const btVector3& invInertiaBDiag,
const btScalar invMassB,
const btVector3& linvelB, const btVector3& angvelB,
const btVector3& rel_posA2,
btScalar depthA, const btVector3& normalA,
const btVector3& rel_posB1, const btVector3& rel_posB2,
btScalar depthB, const btVector3& normalB,
btScalar& imp0, btScalar& imp1)
{
(void)linvelA;
(void)linvelB;
(void)angvelA;
(void)angvelB;
imp0 = btScalar(0.);
imp1 = btScalar(0.);
@@ -148,42 +133,40 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
btAssert(len < SIMD_EPSILON);
//this jacobian entry could be re-used for all iterations
btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
invInertiaBDiag,invMassB);
btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
invInertiaBDiag,invMassB);
btJacobianEntry jacA(world2A, world2B, rel_posA1, rel_posA2, normalA, invInertiaADiag, invMassA,
invInertiaBDiag, invMassB);
btJacobianEntry jacB(world2A, world2B, rel_posB1, rel_posB2, normalB, invInertiaADiag, invMassA,
invInertiaBDiag, invMassB);
//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
//const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1));
const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1));
const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1) - body2->getVelocityInLocalPoint(rel_posA1));
const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1) - body2->getVelocityInLocalPoint(rel_posB1));
// calculate rhs (or error) terms
const btScalar dv0 = depthA * m_tau - vel0 * m_damping;
const btScalar dv1 = depthB * m_tau - vel1 * m_damping;
const btScalar dv0 = depthA * m_tau - vel0 * m_damping;
const btScalar dv1 = depthB * m_tau - vel1 * m_damping;
// dC/dv * dv = -C
// jacobian * impulse = -error
//
//impulse = jacobianInverse * -error
// inverting 2x2 symmetric system (offdiagonal are equal!)
//
//
btScalar nonDiag = jacA.getNonDiagonal(jacB, invMassA, invMassB);
btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag);
btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB);
btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * -nonDiag * invDet;
//[a b] [d -c]
//[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc)
@@ -191,9 +174,9 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
//[jA nD] * [imp0] = [dv0]
//[nD jB] [imp1] [dv1]
if ( imp0 > btScalar(0.0))
if (imp0 > btScalar(0.0))
{
if ( imp1 > btScalar(0.0) )
if (imp1 > btScalar(0.0))
{
//both positive
}
@@ -203,9 +186,10 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
// now imp0>0 imp1<0
imp0 = dv0 / jacA.getDiagonal();
if ( imp0 > btScalar(0.0) )
if (imp0 > btScalar(0.0))
{
} else
}
else
{
imp0 = btScalar(0.);
}
@@ -216,24 +200,25 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
imp0 = btScalar(0.);
imp1 = dv1 / jacB.getDiagonal();
if ( imp1 <= btScalar(0.0) )
if (imp1 <= btScalar(0.0))
{
imp1 = btScalar(0.);
// now imp0>0 imp1<0
imp0 = dv0 / jacA.getDiagonal();
if ( imp0 > btScalar(0.0) )
if (imp0 > btScalar(0.0))
{
} else
}
else
{
imp0 = btScalar(0.);
}
} else
}
else
{
}
}
}
/*
void btSolve2LinearConstraint::resolveAngularConstraint( const btMatrix3x3& invInertiaAWS,
const btScalar invMassA,
@@ -252,4 +237,3 @@ void btSolve2LinearConstraint::resolveAngularConstraint( const btMatrix3x3& invI
}
*/