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Update Bullet to the latest commit 126b676
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@@ -23,25 +23,24 @@ subject to the following restrictions:
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//#include <stdio.h>
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btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
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: btCollisionAlgorithm(ci),
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m_ownManifold(false),
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m_manifoldPtr(mf),
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m_isSwapped(isSwapped),
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m_numPerturbationIterations(numPerturbationIterations),
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m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
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btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
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: btCollisionAlgorithm(ci),
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m_ownManifold(false),
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m_manifoldPtr(mf),
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m_isSwapped(isSwapped),
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m_numPerturbationIterations(numPerturbationIterations),
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m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
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{
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const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? col1Wrap : col0Wrap;
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const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? col0Wrap : col1Wrap;
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const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? col1Wrap : col0Wrap;
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const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? col0Wrap : col1Wrap;
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if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject()))
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if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(), planeObjWrap->getCollisionObject()))
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{
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m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject());
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m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(), planeObjWrap->getCollisionObject());
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m_ownManifold = true;
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}
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}
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btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
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{
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if (m_ownManifold)
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@@ -51,32 +50,32 @@ btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
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}
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}
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void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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void btConvexPlaneCollisionAlgorithm::collideSingleContact(const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
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{
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const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
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const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
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const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
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const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
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btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
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btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
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btConvexShape* convexShape = (btConvexShape*)convexObjWrap->getCollisionShape();
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btStaticPlaneShape* planeShape = (btStaticPlaneShape*)planeObjWrap->getCollisionShape();
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bool hasCollision = false;
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bool hasCollision = false;
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const btVector3& planeNormal = planeShape->getPlaneNormal();
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const btScalar& planeConstant = planeShape->getPlaneConstant();
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btTransform convexWorldTransform = convexObjWrap->getWorldTransform();
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btTransform convexInPlaneTrans;
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convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
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convexInPlaneTrans = planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
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//now perturbe the convex-world transform
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convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
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convexWorldTransform.getBasis() *= btMatrix3x3(perturbeRot);
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btTransform planeInConvex;
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planeInConvex= convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
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btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
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planeInConvex = convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
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btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis() * -planeNormal);
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btVector3 vtxInPlane = convexInPlaneTrans(vtx);
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btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
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btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
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btVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal;
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btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
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hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
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@@ -86,70 +85,69 @@ void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion&
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/// report a contact. internally this will be kept persistent, and contact reduction is done
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btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
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btVector3 pOnB = vtxInPlaneWorld;
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resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
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resultOut->addContactPoint(normalOnSurfaceB, pOnB, distance);
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}
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}
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void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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void btConvexPlaneCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
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{
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(void)dispatchInfo;
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if (!m_manifoldPtr)
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return;
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const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
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const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
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const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
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const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
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btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
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btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
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btConvexShape* convexShape = (btConvexShape*)convexObjWrap->getCollisionShape();
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btStaticPlaneShape* planeShape = (btStaticPlaneShape*)planeObjWrap->getCollisionShape();
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bool hasCollision = false;
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const btVector3& planeNormal = planeShape->getPlaneNormal();
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const btScalar& planeConstant = planeShape->getPlaneConstant();
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btTransform planeInConvex;
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planeInConvex= convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
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planeInConvex = convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
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btTransform convexInPlaneTrans;
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convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
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convexInPlaneTrans = planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
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btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
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btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis() * -planeNormal);
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btVector3 vtxInPlane = convexInPlaneTrans(vtx);
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btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
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btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
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btVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal;
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btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
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hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
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hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
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resultOut->setPersistentManifold(m_manifoldPtr);
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if (hasCollision)
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{
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/// report a contact. internally this will be kept persistent, and contact reduction is done
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btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
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btVector3 pOnB = vtxInPlaneWorld;
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resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
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resultOut->addContactPoint(normalOnSurfaceB, pOnB, distance);
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}
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//the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones:
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//they keep on rolling forever because of the additional off-center contact points
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//so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc)
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if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
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if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
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{
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btVector3 v0,v1;
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btPlaneSpace1(planeNormal,v0,v1);
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btVector3 v0, v1;
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btPlaneSpace1(planeNormal, v0, v1);
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//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
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const btScalar angleLimit = 0.125f * SIMD_PI;
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btScalar perturbeAngle;
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btScalar radius = convexShape->getAngularMotionDisc();
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perturbeAngle = gContactBreakingThreshold / radius;
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if ( perturbeAngle > angleLimit )
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perturbeAngle = angleLimit;
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if (perturbeAngle > angleLimit)
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perturbeAngle = angleLimit;
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btQuaternion perturbeRot(v0,perturbeAngle);
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for (int i=0;i<m_numPerturbationIterations;i++)
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btQuaternion perturbeRot(v0, perturbeAngle);
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for (int i = 0; i < m_numPerturbationIterations; i++)
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{
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btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
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btQuaternion rotq(planeNormal,iterationAngle);
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collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0Wrap,body1Wrap,dispatchInfo,resultOut);
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btScalar iterationAngle = i * (SIMD_2_PI / btScalar(m_numPerturbationIterations));
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btQuaternion rotq(planeNormal, iterationAngle);
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collideSingleContact(rotq.inverse() * perturbeRot * rotq, body0Wrap, body1Wrap, dispatchInfo, resultOut);
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}
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}
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@@ -162,7 +160,7 @@ void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectW
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}
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}
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btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
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{
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(void)resultOut;
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(void)dispatchInfo;
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