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Update Bullet to the latest commit 126b676
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@@ -21,14 +21,14 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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#define USE_PERSISTENT_CONTACTS 1
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btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
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m_ownManifold(false),
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m_manifoldPtr(mf)
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btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
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: btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
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m_ownManifold(false),
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m_manifoldPtr(mf)
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{
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if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()))
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if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject()))
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{
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m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
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m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
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m_ownManifold = true;
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}
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}
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@@ -42,30 +42,27 @@ btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
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}
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}
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void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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void btBoxBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
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{
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if (!m_manifoldPtr)
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return;
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const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape();
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const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape();
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/// report a contact. internally this will be kept persistent, and contact reduction is done
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resultOut->setPersistentManifold(m_manifoldPtr);
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#ifndef USE_PERSISTENT_CONTACTS
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#ifndef USE_PERSISTENT_CONTACTS
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m_manifoldPtr->clearManifold();
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#endif //USE_PERSISTENT_CONTACTS
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#endif //USE_PERSISTENT_CONTACTS
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btDiscreteCollisionDetectorInterface::ClosestPointInput input;
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input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
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input.m_transformA = body0Wrap->getWorldTransform();
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input.m_transformB = body1Wrap->getWorldTransform();
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btBoxBoxDetector detector(box0,box1);
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detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
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btBoxBoxDetector detector(box0, box1);
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detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
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#ifdef USE_PERSISTENT_CONTACTS
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// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
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@@ -73,11 +70,10 @@ void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrappe
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{
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resultOut->refreshContactPoints();
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}
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#endif //USE_PERSISTENT_CONTACTS
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#endif //USE_PERSISTENT_CONTACTS
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}
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btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
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btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
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{
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//not yet
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return 1.f;
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