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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Using iterator pattern instead of List::Element *.

Co-authored-by: Adam Scott <ascott.ca@gmail.com>
This commit is contained in:
Yyf2333
2025-02-03 14:16:27 +08:00
committed by Yufeng Ying
parent 594d64ec24
commit 22b5ec17fb
36 changed files with 150 additions and 173 deletions

View File

@@ -83,8 +83,7 @@ void CreateDialog::_fill_type_list() {
EditorData &ed = EditorNode::get_editor_data();
for (List<StringName>::Element *I = complete_type_list.front(); I; I = I->next()) {
StringName type = I->get();
for (const StringName &type : complete_type_list) {
if (!_should_hide_type(type)) {
type_list.push_back(type);
@@ -216,8 +215,7 @@ void CreateDialog::_update_search() {
float highest_score = 0.0f;
StringName best_match;
for (List<StringName>::Element *I = type_list.front(); I; I = I->next()) {
StringName candidate = I->get();
for (const StringName &candidate : type_list) {
if (empty_search || search_text.is_subsequence_ofn(candidate)) {
_add_type(candidate, ClassDB::class_exists(candidate) ? TypeCategory::CPP_TYPE : TypeCategory::OTHER_TYPE);