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mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00

Using iterator pattern instead of List::Element *.

Co-authored-by: Adam Scott <ascott.ca@gmail.com>
This commit is contained in:
Yyf2333
2025-02-03 14:16:27 +08:00
committed by Yufeng Ying
parent 594d64ec24
commit 22b5ec17fb
36 changed files with 150 additions and 173 deletions

View File

@@ -466,8 +466,8 @@ bool OS::is_restart_on_exit_set() const {
Vector<String> OS::get_restart_on_exit_arguments() const {
List<String> args = ::OS::get_singleton()->get_restart_on_exit_arguments();
Vector<String> args_vector;
for (List<String>::Element *E = args.front(); E; E = E->next()) {
args_vector.push_back(E->get());
for (const String &arg : args) {
args_vector.push_back(arg);
}
return args_vector;
@@ -1879,8 +1879,8 @@ Vector<String> Engine::get_singleton_list() const {
List<::Engine::Singleton> singletons;
::Engine::get_singleton()->get_singletons(&singletons);
Vector<String> ret;
for (List<::Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
ret.push_back(E->get().name);
for (const ::Engine::Singleton &E : singletons) {
ret.push_back(E.name);
}
return ret;
}