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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Change editor button focus mode to FOCUS_ACCESSIBILITY.

This commit is contained in:
Pāvels Nadtočajevs
2025-04-23 12:46:50 +03:00
parent 42c7f14422
commit 22b5a2fc5c
31 changed files with 116 additions and 116 deletions

View File

@@ -1024,7 +1024,7 @@ void Skeleton3DEditor::create_editors() {
topmenu_bar->add_child(edit_mode_button);
edit_mode_button->set_theme_type_variation(SceneStringName(FlatButton));
edit_mode_button->set_toggle_mode(true);
edit_mode_button->set_focus_mode(FOCUS_NONE);
edit_mode_button->set_focus_mode(FOCUS_ACCESSIBILITY);
edit_mode_button->set_tooltip_text(TTR("Edit Mode\nShow buttons on joints."));
edit_mode_button->set_accessibility_name(TTRC("Edit Mode"));
edit_mode_button->connect(SceneStringName(toggled), callable_mp(this, &Skeleton3DEditor::edit_mode_toggled));
@@ -1046,7 +1046,7 @@ void Skeleton3DEditor::create_editors() {
key_loc_button->set_theme_type_variation(SceneStringName(FlatButton));
key_loc_button->set_toggle_mode(true);
key_loc_button->set_pressed(false);
key_loc_button->set_focus_mode(FOCUS_NONE);
key_loc_button->set_focus_mode(FOCUS_ACCESSIBILITY);
key_loc_button->set_tooltip_text(TTR("Translation mask for inserting keys."));
key_loc_button->set_accessibility_name(TTRC("Translation Mask"));
animation_hb->add_child(key_loc_button);
@@ -1055,7 +1055,7 @@ void Skeleton3DEditor::create_editors() {
key_rot_button->set_theme_type_variation(SceneStringName(FlatButton));
key_rot_button->set_toggle_mode(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
key_rot_button->set_focus_mode(FOCUS_ACCESSIBILITY);
key_rot_button->set_tooltip_text(TTR("Rotation mask for inserting keys."));
key_rot_button->set_accessibility_name(TTRC("Rotation Mask"));
animation_hb->add_child(key_rot_button);
@@ -1064,14 +1064,14 @@ void Skeleton3DEditor::create_editors() {
key_scale_button->set_theme_type_variation(SceneStringName(FlatButton));
key_scale_button->set_toggle_mode(true);
key_scale_button->set_pressed(false);
key_scale_button->set_focus_mode(FOCUS_NONE);
key_scale_button->set_focus_mode(FOCUS_ACCESSIBILITY);
key_scale_button->set_tooltip_text(TTR("Scale mask for inserting keys."));
key_scale_button->set_accessibility_name(TTRC("Scale Mask"));
animation_hb->add_child(key_scale_button);
key_insert_button = memnew(Button);
key_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->set_focus_mode(FOCUS_ACCESSIBILITY);
key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
key_insert_button->set_tooltip_text(TTRC("Insert key (based on mask) for bones with an existing track."));
key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTRC("Insert Key (Existing Tracks)"), Key::INSERT));
@@ -1080,7 +1080,7 @@ void Skeleton3DEditor::create_editors() {
key_insert_all_button = memnew(Button);
key_insert_all_button->set_theme_type_variation(SceneStringName(FlatButton));
key_insert_all_button->set_focus_mode(FOCUS_NONE);
key_insert_all_button->set_focus_mode(FOCUS_ACCESSIBILITY);
key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
key_insert_all_button->set_tooltip_text(TTRC("Insert key (based on mask) for all bones."));
key_insert_all_button->set_accessibility_name(TTRC("Insert Key for All Bones"));