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Change editor button focus mode to FOCUS_ACCESSIBILITY.
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@@ -1024,7 +1024,7 @@ void Skeleton3DEditor::create_editors() {
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topmenu_bar->add_child(edit_mode_button);
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edit_mode_button->set_theme_type_variation(SceneStringName(FlatButton));
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edit_mode_button->set_toggle_mode(true);
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edit_mode_button->set_focus_mode(FOCUS_NONE);
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edit_mode_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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edit_mode_button->set_tooltip_text(TTR("Edit Mode\nShow buttons on joints."));
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edit_mode_button->set_accessibility_name(TTRC("Edit Mode"));
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edit_mode_button->connect(SceneStringName(toggled), callable_mp(this, &Skeleton3DEditor::edit_mode_toggled));
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@@ -1046,7 +1046,7 @@ void Skeleton3DEditor::create_editors() {
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key_loc_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_loc_button->set_toggle_mode(true);
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key_loc_button->set_pressed(false);
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key_loc_button->set_focus_mode(FOCUS_NONE);
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key_loc_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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key_loc_button->set_tooltip_text(TTR("Translation mask for inserting keys."));
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key_loc_button->set_accessibility_name(TTRC("Translation Mask"));
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animation_hb->add_child(key_loc_button);
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@@ -1055,7 +1055,7 @@ void Skeleton3DEditor::create_editors() {
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key_rot_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_rot_button->set_toggle_mode(true);
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key_rot_button->set_pressed(true);
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key_rot_button->set_focus_mode(FOCUS_NONE);
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key_rot_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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key_rot_button->set_tooltip_text(TTR("Rotation mask for inserting keys."));
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key_rot_button->set_accessibility_name(TTRC("Rotation Mask"));
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animation_hb->add_child(key_rot_button);
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@@ -1064,14 +1064,14 @@ void Skeleton3DEditor::create_editors() {
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key_scale_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_scale_button->set_toggle_mode(true);
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key_scale_button->set_pressed(false);
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key_scale_button->set_focus_mode(FOCUS_NONE);
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key_scale_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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key_scale_button->set_tooltip_text(TTR("Scale mask for inserting keys."));
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key_scale_button->set_accessibility_name(TTRC("Scale Mask"));
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animation_hb->add_child(key_scale_button);
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key_insert_button = memnew(Button);
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key_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_insert_button->set_focus_mode(FOCUS_NONE);
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key_insert_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
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key_insert_button->set_tooltip_text(TTRC("Insert key (based on mask) for bones with an existing track."));
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key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTRC("Insert Key (Existing Tracks)"), Key::INSERT));
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@@ -1080,7 +1080,7 @@ void Skeleton3DEditor::create_editors() {
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key_insert_all_button = memnew(Button);
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key_insert_all_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_insert_all_button->set_focus_mode(FOCUS_NONE);
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key_insert_all_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
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key_insert_all_button->set_tooltip_text(TTRC("Insert key (based on mask) for all bones."));
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key_insert_all_button->set_accessibility_name(TTRC("Insert Key for All Bones"));
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