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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Change editor button focus mode to FOCUS_ACCESSIBILITY.

This commit is contained in:
Pāvels Nadtočajevs
2025-04-23 12:46:50 +03:00
parent 42c7f14422
commit 22b5a2fc5c
31 changed files with 116 additions and 116 deletions

View File

@@ -5714,7 +5714,7 @@ CanvasItemEditor::CanvasItemEditor() {
key_loc_button->set_theme_type_variation(SceneStringName(FlatButton));
key_loc_button->set_toggle_mode(true);
key_loc_button->set_pressed(true);
key_loc_button->set_focus_mode(FOCUS_NONE);
key_loc_button->set_focus_mode(FOCUS_ACCESSIBILITY);
key_loc_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_POS));
key_loc_button->set_tooltip_text(TTRC("Translation mask for inserting keys."));
key_loc_button->set_accessibility_name(TTRC("Translation Mask"));
@@ -5724,7 +5724,7 @@ CanvasItemEditor::CanvasItemEditor() {
key_rot_button->set_theme_type_variation(SceneStringName(FlatButton));
key_rot_button->set_toggle_mode(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
key_rot_button->set_focus_mode(FOCUS_ACCESSIBILITY);
key_rot_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_ROT));
key_rot_button->set_tooltip_text(TTRC("Rotation mask for inserting keys."));
key_rot_button->set_accessibility_name(TTRC("Rotation Mask"));
@@ -5733,7 +5733,7 @@ CanvasItemEditor::CanvasItemEditor() {
key_scale_button = memnew(Button);
key_scale_button->set_theme_type_variation(SceneStringName(FlatButton));
key_scale_button->set_toggle_mode(true);
key_scale_button->set_focus_mode(FOCUS_NONE);
key_scale_button->set_focus_mode(FOCUS_ACCESSIBILITY);
key_scale_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_SCALE));
key_scale_button->set_tooltip_text(TTRC("Scale mask for inserting keys."));
key_scale_button->set_accessibility_name(TTRC("Scale Mask"));
@@ -5741,7 +5741,7 @@ CanvasItemEditor::CanvasItemEditor() {
key_insert_button = memnew(Button);
key_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->set_focus_mode(FOCUS_ACCESSIBILITY);
key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_KEY));
key_insert_button->set_tooltip_text(TTRC("Insert keys (based on mask)."));
key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTRC("Insert Key"), Key::INSERT));
@@ -5752,7 +5752,7 @@ CanvasItemEditor::CanvasItemEditor() {
key_auto_insert_button = memnew(Button);
key_auto_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
key_auto_insert_button->set_toggle_mode(true);
key_auto_insert_button->set_focus_mode(FOCUS_NONE);
key_auto_insert_button->set_focus_mode(FOCUS_ACCESSIBILITY);
key_auto_insert_button->set_tooltip_text(TTRC("Auto insert keys when objects are translated, rotated or scaled (based on mask).\nKeys are only added to existing tracks, no new tracks will be created.\nKeys must be inserted manually for the first time."));
key_auto_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_auto_insert_key", TTRC("Auto Insert Key")));
key_auto_insert_button->set_accessibility_name(TTRC("Auto Insert Keys"));