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Change editor button focus mode to FOCUS_ACCESSIBILITY.
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@@ -5714,7 +5714,7 @@ CanvasItemEditor::CanvasItemEditor() {
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key_loc_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_loc_button->set_toggle_mode(true);
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key_loc_button->set_pressed(true);
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key_loc_button->set_focus_mode(FOCUS_NONE);
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key_loc_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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key_loc_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_POS));
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key_loc_button->set_tooltip_text(TTRC("Translation mask for inserting keys."));
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key_loc_button->set_accessibility_name(TTRC("Translation Mask"));
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@@ -5724,7 +5724,7 @@ CanvasItemEditor::CanvasItemEditor() {
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key_rot_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_rot_button->set_toggle_mode(true);
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key_rot_button->set_pressed(true);
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key_rot_button->set_focus_mode(FOCUS_NONE);
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key_rot_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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key_rot_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_ROT));
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key_rot_button->set_tooltip_text(TTRC("Rotation mask for inserting keys."));
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key_rot_button->set_accessibility_name(TTRC("Rotation Mask"));
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@@ -5733,7 +5733,7 @@ CanvasItemEditor::CanvasItemEditor() {
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key_scale_button = memnew(Button);
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key_scale_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_scale_button->set_toggle_mode(true);
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key_scale_button->set_focus_mode(FOCUS_NONE);
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key_scale_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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key_scale_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_SCALE));
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key_scale_button->set_tooltip_text(TTRC("Scale mask for inserting keys."));
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key_scale_button->set_accessibility_name(TTRC("Scale Mask"));
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@@ -5741,7 +5741,7 @@ CanvasItemEditor::CanvasItemEditor() {
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key_insert_button = memnew(Button);
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key_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_insert_button->set_focus_mode(FOCUS_NONE);
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key_insert_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_KEY));
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key_insert_button->set_tooltip_text(TTRC("Insert keys (based on mask)."));
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key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTRC("Insert Key"), Key::INSERT));
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@@ -5752,7 +5752,7 @@ CanvasItemEditor::CanvasItemEditor() {
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key_auto_insert_button = memnew(Button);
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key_auto_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_auto_insert_button->set_toggle_mode(true);
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key_auto_insert_button->set_focus_mode(FOCUS_NONE);
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key_auto_insert_button->set_focus_mode(FOCUS_ACCESSIBILITY);
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key_auto_insert_button->set_tooltip_text(TTRC("Auto insert keys when objects are translated, rotated or scaled (based on mask).\nKeys are only added to existing tracks, no new tracks will be created.\nKeys must be inserted manually for the first time."));
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key_auto_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_auto_insert_key", TTRC("Auto Insert Key")));
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key_auto_insert_button->set_accessibility_name(TTRC("Auto Insert Keys"));
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