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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Update space parameters in 2D and 3D

Clarified space parameters for contacts and added missing ones.

List of changes:
-Add contact bias to space parameters
-Add solver iterations to space parameters, instead of a specific
physics server function
-Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION
to make it consistent with other contact parameters
This commit is contained in:
PouleyKetchoupp
2021-12-03 10:38:40 -07:00
parent 5cbc7149a1
commit 2273a78af1
22 changed files with 93 additions and 84 deletions

View File

@@ -181,14 +181,14 @@ void GodotStep3D::_check_suspend(const LocalVector<GodotBody3D *> &p_body_island
}
}
void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta, int p_iterations) {
void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta) {
p_space->lock(); // can't access space during this
p_space->setup(); //update inertias, etc
p_space->set_last_step(p_delta);
iterations = p_iterations;
iterations = p_space->get_solver_iterations();
delta = p_delta;
const SelfList<GodotBody3D>::List *body_list = &p_space->get_active_body_list();