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Optimize Node::add_child validation
Adding 10k nodes is almost twice as fast.
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@@ -983,7 +983,7 @@ void SceneTreeEditor::_renamed() {
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String new_name = raw_new_name.validate_node_name();
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if (new_name != raw_new_name) {
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error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
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error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters());
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error->popup_centered();
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if (new_name.is_empty()) {
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