You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-29 16:16:38 +00:00
Resolve depth buffer in pass if supported by driver
This commit is contained in:
@@ -618,6 +618,7 @@ public:
|
||||
LocalVector<AttachmentReference> input_references;
|
||||
LocalVector<AttachmentReference> color_references;
|
||||
AttachmentReference depth_stencil_reference;
|
||||
AttachmentReference depth_resolve_reference;
|
||||
LocalVector<AttachmentReference> resolve_references;
|
||||
LocalVector<uint32_t> preserve_attachments;
|
||||
AttachmentReference fragment_shading_rate_reference;
|
||||
|
||||
Reference in New Issue
Block a user