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Resolve depth buffer in pass if supported by driver
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@@ -518,6 +518,7 @@ public:
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Vector<int32_t> resolve_attachments;
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Vector<int32_t> preserve_attachments;
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int32_t depth_attachment = ATTACHMENT_UNUSED;
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int32_t depth_resolve_attachment = ATTACHMENT_UNUSED;
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};
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typedef int64_t FramebufferFormatID;
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