1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Merge pull request #82122 from dalexeev/gds-add-export-hidden-annotation

GDScript: Add `@export_storage` annotation
This commit is contained in:
Rémi Verschelde
2024-02-27 21:22:49 +01:00
16 changed files with 178 additions and 109 deletions

View File

@@ -1,48 +1,49 @@
extends Node
@export_enum("A", "B", "C") var a0
@export_enum("A", "B", "C",) var a1
const Utils = preload("../../utils.notest.gd")
@export_enum("A", "B", "C") var test_1
@export_enum("A", "B", "C",) var test_2
@export_enum(
"A",
"B",
"C"
) var a2
) var test_3
@export_enum(
"A",
"B",
"C",
) var a3
) var test_4
@export
var a4: int
var test_5: int
@export()
var a5: int
var test_6: int
@export() var a6: int
@warning_ignore("onready_with_export") @onready @export var a7: int
@warning_ignore("onready_with_export") @onready() @export() var a8: int
@export() var test_7: int = 42
@warning_ignore("onready_with_export") @onready @export var test_8: int = 42
@warning_ignore("onready_with_export") @onready() @export() var test_9: int = 42
@warning_ignore("onready_with_export")
@onready
@export
var a9: int
var test_10: int = 42
@warning_ignore("onready_with_export")
@onready()
@export()
var a10: int
var test_11: int = 42
@warning_ignore("onready_with_export")
@onready()
@export()
var a11: int
var test_12: int = 42
func test():
for property in get_property_list():
if property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE:
print(property)
if str(property.name).begins_with("test_"):
Utils.print_property_extended_info(property, self)

View File

@@ -1,13 +1,25 @@
GDTEST_OK
{ "name": "a0", "class_name": &"", "type": 2, "hint": 2, "hint_string": "A,B,C", "usage": 4102 }
{ "name": "a1", "class_name": &"", "type": 2, "hint": 2, "hint_string": "A,B,C", "usage": 4102 }
{ "name": "a2", "class_name": &"", "type": 2, "hint": 2, "hint_string": "A,B,C", "usage": 4102 }
{ "name": "a3", "class_name": &"", "type": 2, "hint": 2, "hint_string": "A,B,C", "usage": 4102 }
{ "name": "a4", "class_name": &"", "type": 2, "hint": 0, "hint_string": "int", "usage": 4102 }
{ "name": "a5", "class_name": &"", "type": 2, "hint": 0, "hint_string": "int", "usage": 4102 }
{ "name": "a6", "class_name": &"", "type": 2, "hint": 0, "hint_string": "int", "usage": 4102 }
{ "name": "a7", "class_name": &"", "type": 2, "hint": 0, "hint_string": "int", "usage": 4102 }
{ "name": "a8", "class_name": &"", "type": 2, "hint": 0, "hint_string": "int", "usage": 4102 }
{ "name": "a9", "class_name": &"", "type": 2, "hint": 0, "hint_string": "int", "usage": 4102 }
{ "name": "a10", "class_name": &"", "type": 2, "hint": 0, "hint_string": "int", "usage": 4102 }
{ "name": "a11", "class_name": &"", "type": 2, "hint": 0, "hint_string": "int", "usage": 4102 }
var test_1: int = null
hint=ENUM hint_string="A,B,C" usage=DEFAULT|SCRIPT_VARIABLE
var test_2: int = null
hint=ENUM hint_string="A,B,C" usage=DEFAULT|SCRIPT_VARIABLE
var test_3: int = null
hint=ENUM hint_string="A,B,C" usage=DEFAULT|SCRIPT_VARIABLE
var test_4: int = null
hint=ENUM hint_string="A,B,C" usage=DEFAULT|SCRIPT_VARIABLE
var test_5: int = 0
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_6: int = 0
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_7: int = 42
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_8: int = 0
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_9: int = 0
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_10: int = 0
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_11: int = 0
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_12: int = 0
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE

View File

@@ -1,15 +1,16 @@
@export_enum("Red", "Green", "Blue") var untyped
const Utils = preload("../../utils.notest.gd")
@export_enum("Red", "Green", "Blue") var weak_int = 0
@export_enum("Red", "Green", "Blue") var weak_string = ""
@export_enum("Red", "Green", "Blue") var test_untyped
@export_enum("Red", "Green", "Blue") var hard_int: int
@export_enum("Red", "Green", "Blue") var hard_string: String
@export_enum("Red", "Green", "Blue") var test_weak_int = 0
@export_enum("Red", "Green", "Blue") var test_weak_string = ""
@export_enum("Red:10", "Green:20", "Blue:30") var with_values
@export_enum("Red", "Green", "Blue") var test_hard_int: int
@export_enum("Red", "Green", "Blue") var test_hard_string: String
@export_enum("Red:10", "Green:20", "Blue:30") var test_with_values
func test():
for property in get_property_list():
if property.name in ["untyped", "weak_int", "weak_string", "hard_int",
"hard_string", "with_values"]:
prints(property.name, property.type, property.hint_string)
if str(property.name).begins_with("test_"):
Utils.print_property_extended_info(property, self)

View File

@@ -1,7 +1,13 @@
GDTEST_OK
untyped 2 Red,Green,Blue
weak_int 2 Red,Green,Blue
weak_string 4 Red,Green,Blue
hard_int 2 Red,Green,Blue
hard_string 4 Red,Green,Blue
with_values 2 Red:10,Green:20,Blue:30
var test_untyped: int = null
hint=ENUM hint_string="Red,Green,Blue" usage=DEFAULT|SCRIPT_VARIABLE
var test_weak_int: int = 0
hint=ENUM hint_string="Red,Green,Blue" usage=DEFAULT|SCRIPT_VARIABLE
var test_weak_string: String = ""
hint=ENUM hint_string="Red,Green,Blue" usage=DEFAULT|SCRIPT_VARIABLE
var test_hard_int: int = 0
hint=ENUM hint_string="Red,Green,Blue" usage=DEFAULT|SCRIPT_VARIABLE
var test_hard_string: String = ""
hint=ENUM hint_string="Red,Green,Blue" usage=DEFAULT|SCRIPT_VARIABLE
var test_with_values: int = null
hint=ENUM hint_string="Red:10,Green:20,Blue:30" usage=DEFAULT|SCRIPT_VARIABLE

View File

@@ -1,23 +1,22 @@
extends Node
@export var example = 99
@export_range(0, 100) var example_range = 100
@export_range(0, 100, 1) var example_range_step = 101
@export_range(0, 100, 1, "or_greater") var example_range_step_or_greater = 102
const Utils = preload("../../utils.notest.gd")
@export var color: Color
@export_color_no_alpha var color_no_alpha: Color
@export_node_path("Sprite2D", "Sprite3D", "Control", "Node") var nodepath := ^"hello"
@export var node: Node
@export var node_array: Array[Node]
@export var test_weak_int = 1
@export var test_hard_int: int = 2
@export_storage var test_storage_untyped
@export_storage var test_storage_weak_int = 3 # Property info still `Variant`, unlike `@export`.
@export_storage var test_storage_hard_int: int = 4
@export_range(0, 100) var test_range = 100
@export_range(0, 100, 1) var test_range_step = 101
@export_range(0, 100, 1, "or_greater") var test_range_step_or_greater = 102
@export var test_color: Color
@export_color_no_alpha var test_color_no_alpha: Color
@export_node_path("Sprite2D", "Sprite3D", "Control", "Node") var test_node_path := ^"hello"
@export var test_node: Node
@export var test_node_array: Array[Node]
func test():
print(example)
print(example_range)
print(example_range_step)
print(example_range_step_or_greater)
print(color)
print(color_no_alpha)
print(nodepath)
print(node)
print(var_to_str(node_array))
for property in get_property_list():
if str(property.name).begins_with("test_"):
Utils.print_property_extended_info(property, self)

View File

@@ -1,10 +1,27 @@
GDTEST_OK
99
100
101
102
(0, 0, 0, 1)
(0, 0, 0, 1)
hello
<null>
Array[Node]([])
var test_weak_int: int = 1
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_hard_int: int = 2
hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE
var test_storage_untyped: Variant = null
hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE|NIL_IS_VARIANT
var test_storage_weak_int: Variant = 3
hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE|NIL_IS_VARIANT
var test_storage_hard_int: int = 4
hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE
var test_range: int = 100
hint=RANGE hint_string="0,100" usage=DEFAULT|SCRIPT_VARIABLE
var test_range_step: int = 101
hint=RANGE hint_string="0,100,1" usage=DEFAULT|SCRIPT_VARIABLE
var test_range_step_or_greater: int = 102
hint=RANGE hint_string="0,100,1,or_greater" usage=DEFAULT|SCRIPT_VARIABLE
var test_color: Color = Color(0, 0, 0, 1)
hint=NONE hint_string="Color" usage=DEFAULT|SCRIPT_VARIABLE
var test_color_no_alpha: Color = Color(0, 0, 0, 1)
hint=COLOR_NO_ALPHA hint_string="" usage=DEFAULT|SCRIPT_VARIABLE
var test_node_path: NodePath = NodePath("hello")
hint=NODE_PATH_VALID_TYPES hint_string="Sprite2D,Sprite3D,Control,Node" usage=DEFAULT|SCRIPT_VARIABLE
var test_node: Node = null
hint=NODE_TYPE hint_string="Node" usage=DEFAULT|SCRIPT_VARIABLE
var test_node_array: Array = Array[Node]([])
hint=TYPE_STRING hint_string="24/34:Node" usage=DEFAULT|SCRIPT_VARIABLE