You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
This commit is contained in:
@@ -1016,7 +1016,7 @@ void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas
|
||||
viewport->canvas_map[p_canvas].sublayer = p_sublayer;
|
||||
}
|
||||
|
||||
void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) {
|
||||
void RendererViewport::viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) {
|
||||
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
|
||||
ERR_FAIL_COND(!viewport);
|
||||
|
||||
@@ -1026,7 +1026,7 @@ void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size
|
||||
RSG::scene->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size, viewport->shadow_atlas_16_bits);
|
||||
}
|
||||
|
||||
void RendererViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
|
||||
void RendererViewport::viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
|
||||
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
|
||||
ERR_FAIL_COND(!viewport);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user