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Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
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@@ -1454,8 +1454,8 @@ public:
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RS::SubSurfaceScatteringQuality sub_surface_scattering_get_quality() const;
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virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override;
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virtual void shadows_quality_set(RS::ShadowQuality p_quality) override;
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virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) override;
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virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
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virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
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virtual void decals_set_filter(RS::DecalFilter p_filter) override;
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virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
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