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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Rename soft shadow quality project settings for easier searching

`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
This commit is contained in:
Hugo Locurcio
2022-05-01 01:40:30 +02:00
parent 98d5b37a4c
commit 21ea1c3835
21 changed files with 199 additions and 198 deletions

View File

@@ -2379,19 +2379,19 @@ void Node3DEditorPlugin::edited_scene_changed() {
void Node3DEditorViewport::_project_settings_changed() {
//update shadow atlas if changed
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/size");
bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_3_subdiv");
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_size");
bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
viewport->set_positional_shadow_atlas_size(shadowmap_size);
viewport->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);
viewport->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3));
_update_shrink();