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Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
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@@ -2379,19 +2379,19 @@ void Node3DEditorPlugin::edited_scene_changed() {
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void Node3DEditorViewport::_project_settings_changed() {
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//update shadow atlas if changed
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int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/size");
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bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/16_bits");
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int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_0_subdiv");
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int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_1_subdiv");
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int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_2_subdiv");
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int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_3_subdiv");
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int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_size");
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bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_16_bits");
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int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv");
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int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv");
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int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv");
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int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv");
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viewport->set_shadow_atlas_size(shadowmap_size);
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viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
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viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
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viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
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viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
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viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
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viewport->set_positional_shadow_atlas_size(shadowmap_size);
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viewport->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);
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viewport->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0));
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viewport->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1));
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viewport->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2));
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viewport->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3));
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_update_shrink();
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