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Use const reference where favorable
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@@ -103,7 +103,7 @@ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r
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return true;
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}
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bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersection) const {
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bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
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Vector3 segment = p_dir;
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real_t den = normal.dot(segment);
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@@ -128,7 +128,7 @@ bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersectio
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return true;
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}
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bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_intersection) const {
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bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const {
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Vector3 segment = p_begin - p_end;
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real_t den = normal.dot(segment);
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