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Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
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@@ -4071,7 +4071,7 @@ bool RendererSceneCull::free(RID p_rid) {
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scenario_owner.free(p_rid);
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RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid);
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} else if (RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) {
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} else if (RendererSceneOcclusionCull::get_singleton() && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) {
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RendererSceneOcclusionCull::get_singleton()->free_occluder(p_rid);
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} else if (instance_owner.owns(p_rid)) {
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// delete the instance
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