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Fix seeking bug in AnimationPlayerEditor
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@@ -196,7 +196,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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Ref<Animation> _animation_clone(const Ref<Animation> p_anim);
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void _animation_resource_edit();
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void _scale_changed(const String &p_scale);
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void _seek_value_changed(float p_value, bool p_set = false, bool p_timeline_only = false);
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void _seek_value_changed(float p_value, bool p_timeline_only = false);
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void _blend_editor_next_changed(const int p_idx);
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void _edit_animation_blend();
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@@ -213,7 +213,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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void _animation_player_changed(Object *p_pl);
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void _animation_libraries_updated();
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void _animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only = false);
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void _animation_key_editor_seek(float p_pos, bool p_timeline_only = false);
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void _animation_key_editor_anim_len_changed(float p_len);
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virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
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