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Fix seeking bug in AnimationPlayerEditor

This commit is contained in:
Silc Lizard (Tokage) Renew
2023-11-22 06:14:32 +09:00
parent 80de898d72
commit 21833f3dfd
5 changed files with 22 additions and 30 deletions

View File

@@ -196,7 +196,7 @@ class AnimationPlayerEditor : public VBoxContainer {
Ref<Animation> _animation_clone(const Ref<Animation> p_anim);
void _animation_resource_edit();
void _scale_changed(const String &p_scale);
void _seek_value_changed(float p_value, bool p_set = false, bool p_timeline_only = false);
void _seek_value_changed(float p_value, bool p_timeline_only = false);
void _blend_editor_next_changed(const int p_idx);
void _edit_animation_blend();
@@ -213,7 +213,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _animation_player_changed(Object *p_pl);
void _animation_libraries_updated();
void _animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only = false);
void _animation_key_editor_seek(float p_pos, bool p_timeline_only = false);
void _animation_key_editor_anim_len_changed(float p_len);
virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;