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Add shape data to area overlap data.

This commit is contained in:
Marcel Admiraal
2020-10-10 16:35:40 +01:00
parent dd3acd74bb
commit 216fb38da1
4 changed files with 176 additions and 203 deletions

View File

@@ -682,102 +682,78 @@ void SpaceBullet::destroy_world() {
}
void SpaceBullet::check_ghost_overlaps() {
/// Algorithm support variables
btCollisionShape *other_body_shape;
btConvexShape *area_shape;
btGjkPairDetector::ClosestPointInput gjk_input;
AreaBullet *area;
int x(-1), i(-1), y(-1), z(-1), indexOverlap(-1);
/// For each areas
for (x = areas.size() - 1; 0 <= x; --x) {
area = areas[x];
btVector3 area_scale(area->get_bt_body_scale());
// For each area
for (int area_idx = 0; area_idx < areas.size(); area_idx++) {
AreaBullet *area = areas[area_idx];
if (!area->is_monitoring()) {
continue;
}
/// 1. Reset all states
for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) {
AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects.write[i];
// This check prevent the overwrite of ENTER state
// if this function is called more times before dispatchCallbacks
if (otherObj.state != AreaBullet::OVERLAP_STATE_ENTER) {
otherObj.state = AreaBullet::OVERLAP_STATE_DIRTY;
}
}
btGhostObject *bt_ghost = area->get_bt_ghost();
const btTransform &area_transform = area->get_transform__bullet();
const btVector3 &area_scale(area->get_bt_body_scale());
/// 2. Check all overlapping objects using GJK
// Mark all current overlapping shapes dirty.
area->mark_all_overlaps_dirty();
const btAlignedObjectArray<btCollisionObject *> ghostOverlaps = area->get_bt_ghost()->getOverlappingPairs();
// Broadphase
const btAlignedObjectArray<btCollisionObject *> overlapping_pairs = bt_ghost->getOverlappingPairs();
// Narrowphase
for (int pair_idx = 0; pair_idx < overlapping_pairs.size(); pair_idx++) {
btCollisionObject *other_bt_collision_object = overlapping_pairs[pair_idx];
RigidCollisionObjectBullet *other_object = static_cast<RigidCollisionObjectBullet *>(other_bt_collision_object->getUserPointer());
const btTransform &other_transform = other_object->get_transform__bullet();
const btVector3 &other_scale(other_object->get_bt_body_scale());
// For each overlapping
for (i = ghostOverlaps.size() - 1; 0 <= i; --i) {
bool hasOverlap = false;
btCollisionObject *overlapped_bt_co = ghostOverlaps[i];
RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
btVector3 other_body_scale(otherObject->get_bt_body_scale());
if (!area->is_updated() && !otherObject->is_updated()) {
hasOverlap = -1 != area->find_overlapping_object(otherObject);
goto collision_found;
if (!area->is_updated() && !other_object->is_updated()) {
area->mark_object_overlaps_inside(other_object);
continue;
}
if (overlapped_bt_co->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
if (!static_cast<AreaBullet *>(overlapped_bt_co->getUserPointer())->is_monitorable()) {
if (other_bt_collision_object->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
if (!static_cast<AreaBullet *>(other_bt_collision_object->getUserPointer())->is_monitorable()) {
continue;
}
} else if (overlapped_bt_co->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY) {
} else if (other_bt_collision_object->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY) {
continue;
}
// For each area shape
for (y = area->get_shape_count() - 1; 0 <= y; --y) {
if (!area->get_bt_shape(y)->isConvex()) {
for (int our_shape_id = 0; our_shape_id < area->get_shape_count(); our_shape_id++) {
btCollisionShape *area_shape = area->get_bt_shape(our_shape_id);
if (!area_shape->isConvex()) {
continue;
}
btConvexShape *area_convex_shape = static_cast<btConvexShape *>(area_shape);
btTransform area_shape_treansform(area->get_bt_shape_transform(y));
area_shape_treansform.getOrigin() *= area_scale;
gjk_input.m_transformA =
area->get_transform__bullet() *
area_shape_treansform;
area_shape = static_cast<btConvexShape *>(area->get_bt_shape(y));
btTransform area_shape_transform(area->get_bt_shape_transform(our_shape_id));
area_shape_transform.getOrigin() *= area_scale;
btGjkPairDetector::ClosestPointInput gjk_input;
gjk_input.m_transformA = area_transform * area_shape_transform;
// For each other object shape
for (z = otherObject->get_shape_count() - 1; 0 <= z; --z) {
other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z));
for (int other_shape_id = 0; other_shape_id < other_object->get_shape_count(); other_shape_id++) {
btCollisionShape *other_shape = other_object->get_bt_shape(other_shape_id);
btTransform other_shape_transform(other_object->get_bt_shape_transform(other_shape_id));
other_shape_transform.getOrigin() *= other_scale;
gjk_input.m_transformB = other_transform * other_shape_transform;
btTransform other_shape_transform(otherObject->get_bt_shape_transform(z));
other_shape_transform.getOrigin() *= other_body_scale;
gjk_input.m_transformB =
otherObject->get_transform__bullet() *
other_shape_transform;
if (other_body_shape->isConvex()) {
if (other_shape->isConvex()) {
btPointCollector result;
btGjkPairDetector gjk_pair_detector(
area_shape,
static_cast<btConvexShape *>(other_body_shape),
area_convex_shape,
static_cast<btConvexShape *>(other_shape),
gjk_simplex_solver,
gjk_epa_pen_solver);
gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr);
if (0 >= result.m_distance) {
hasOverlap = true;
goto collision_found;
gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
if (result.m_distance <= 0) {
area->set_overlap(other_object, other_shape_id, our_shape_id);
}
} else {
btCollisionObjectWrapper obA(nullptr, area_shape, area->get_bt_ghost(), gjk_input.m_transformA, -1, y);
btCollisionObjectWrapper obB(nullptr, other_body_shape, otherObject->get_bt_collision_object(), gjk_input.m_transformB, -1, z);
btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, nullptr, BT_CONTACT_POINT_ALGORITHMS);
} else { // Other shape is not convex.
btCollisionObjectWrapper obA(NULL, area_convex_shape, bt_ghost, gjk_input.m_transformA, -1, our_shape_id);
btCollisionObjectWrapper obB(NULL, other_shape, other_bt_collision_object, gjk_input.m_transformB, -1, other_shape_id);
btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS);
if (!algorithm) {
continue;
@@ -785,42 +761,20 @@ void SpaceBullet::check_ghost_overlaps() {
GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
algorithm->~btCollisionAlgorithm();
dispatcher->freeCollisionAlgorithm(algorithm);
if (contactPointResult.hasHit()) {
hasOverlap = true;
goto collision_found;
area->set_overlap(other_object, our_shape_id, other_shape_id);
}
}
} // End for each other object shape
} // End for each area shape
} // End for each overlapping pair
} // ~For each other object shape
} // ~For each area shape
collision_found:
if (!hasOverlap) {
continue;
}
indexOverlap = area->find_overlapping_object(otherObject);
if (-1 == indexOverlap) {
// Not found
area->add_overlap(otherObject);
} else {
// Found
area->put_overlap_as_inside(indexOverlap);
}
}
/// 3. Remove not overlapping
for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) {
// If the overlap has DIRTY state it means that it's no more overlapping
if (area->overlappingObjects[i].state == AreaBullet::OVERLAP_STATE_DIRTY) {
area->put_overlap_as_exit(i);
}
}
}
// All overlapping shapes still marked dirty must have exited.
area->mark_all_dirty_overlaps_as_exit();
} // End for each area
}
void SpaceBullet::check_body_collision() {