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Add shape data to area overlap data.
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@@ -682,102 +682,78 @@ void SpaceBullet::destroy_world() {
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}
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void SpaceBullet::check_ghost_overlaps() {
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/// Algorithm support variables
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btCollisionShape *other_body_shape;
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btConvexShape *area_shape;
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btGjkPairDetector::ClosestPointInput gjk_input;
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AreaBullet *area;
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int x(-1), i(-1), y(-1), z(-1), indexOverlap(-1);
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/// For each areas
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for (x = areas.size() - 1; 0 <= x; --x) {
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area = areas[x];
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btVector3 area_scale(area->get_bt_body_scale());
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// For each area
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for (int area_idx = 0; area_idx < areas.size(); area_idx++) {
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AreaBullet *area = areas[area_idx];
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if (!area->is_monitoring()) {
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continue;
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}
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/// 1. Reset all states
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for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) {
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AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects.write[i];
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// This check prevent the overwrite of ENTER state
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// if this function is called more times before dispatchCallbacks
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if (otherObj.state != AreaBullet::OVERLAP_STATE_ENTER) {
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otherObj.state = AreaBullet::OVERLAP_STATE_DIRTY;
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}
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}
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btGhostObject *bt_ghost = area->get_bt_ghost();
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const btTransform &area_transform = area->get_transform__bullet();
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const btVector3 &area_scale(area->get_bt_body_scale());
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/// 2. Check all overlapping objects using GJK
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// Mark all current overlapping shapes dirty.
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area->mark_all_overlaps_dirty();
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const btAlignedObjectArray<btCollisionObject *> ghostOverlaps = area->get_bt_ghost()->getOverlappingPairs();
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// Broadphase
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const btAlignedObjectArray<btCollisionObject *> overlapping_pairs = bt_ghost->getOverlappingPairs();
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// Narrowphase
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for (int pair_idx = 0; pair_idx < overlapping_pairs.size(); pair_idx++) {
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btCollisionObject *other_bt_collision_object = overlapping_pairs[pair_idx];
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RigidCollisionObjectBullet *other_object = static_cast<RigidCollisionObjectBullet *>(other_bt_collision_object->getUserPointer());
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const btTransform &other_transform = other_object->get_transform__bullet();
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const btVector3 &other_scale(other_object->get_bt_body_scale());
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// For each overlapping
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for (i = ghostOverlaps.size() - 1; 0 <= i; --i) {
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bool hasOverlap = false;
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btCollisionObject *overlapped_bt_co = ghostOverlaps[i];
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RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
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btVector3 other_body_scale(otherObject->get_bt_body_scale());
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if (!area->is_updated() && !otherObject->is_updated()) {
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hasOverlap = -1 != area->find_overlapping_object(otherObject);
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goto collision_found;
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if (!area->is_updated() && !other_object->is_updated()) {
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area->mark_object_overlaps_inside(other_object);
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continue;
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}
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if (overlapped_bt_co->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
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if (!static_cast<AreaBullet *>(overlapped_bt_co->getUserPointer())->is_monitorable()) {
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if (other_bt_collision_object->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
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if (!static_cast<AreaBullet *>(other_bt_collision_object->getUserPointer())->is_monitorable()) {
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continue;
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}
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} else if (overlapped_bt_co->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY) {
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} else if (other_bt_collision_object->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY) {
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continue;
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}
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// For each area shape
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for (y = area->get_shape_count() - 1; 0 <= y; --y) {
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if (!area->get_bt_shape(y)->isConvex()) {
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for (int our_shape_id = 0; our_shape_id < area->get_shape_count(); our_shape_id++) {
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btCollisionShape *area_shape = area->get_bt_shape(our_shape_id);
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if (!area_shape->isConvex()) {
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continue;
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}
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btConvexShape *area_convex_shape = static_cast<btConvexShape *>(area_shape);
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btTransform area_shape_treansform(area->get_bt_shape_transform(y));
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area_shape_treansform.getOrigin() *= area_scale;
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gjk_input.m_transformA =
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area->get_transform__bullet() *
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area_shape_treansform;
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area_shape = static_cast<btConvexShape *>(area->get_bt_shape(y));
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btTransform area_shape_transform(area->get_bt_shape_transform(our_shape_id));
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area_shape_transform.getOrigin() *= area_scale;
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btGjkPairDetector::ClosestPointInput gjk_input;
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gjk_input.m_transformA = area_transform * area_shape_transform;
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// For each other object shape
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for (z = otherObject->get_shape_count() - 1; 0 <= z; --z) {
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other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z));
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for (int other_shape_id = 0; other_shape_id < other_object->get_shape_count(); other_shape_id++) {
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btCollisionShape *other_shape = other_object->get_bt_shape(other_shape_id);
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btTransform other_shape_transform(other_object->get_bt_shape_transform(other_shape_id));
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other_shape_transform.getOrigin() *= other_scale;
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gjk_input.m_transformB = other_transform * other_shape_transform;
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btTransform other_shape_transform(otherObject->get_bt_shape_transform(z));
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other_shape_transform.getOrigin() *= other_body_scale;
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gjk_input.m_transformB =
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otherObject->get_transform__bullet() *
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other_shape_transform;
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if (other_body_shape->isConvex()) {
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if (other_shape->isConvex()) {
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btPointCollector result;
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btGjkPairDetector gjk_pair_detector(
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area_shape,
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static_cast<btConvexShape *>(other_body_shape),
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area_convex_shape,
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static_cast<btConvexShape *>(other_shape),
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gjk_simplex_solver,
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gjk_epa_pen_solver);
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gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr);
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if (0 >= result.m_distance) {
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hasOverlap = true;
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goto collision_found;
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gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
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if (result.m_distance <= 0) {
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area->set_overlap(other_object, other_shape_id, our_shape_id);
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}
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} else {
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btCollisionObjectWrapper obA(nullptr, area_shape, area->get_bt_ghost(), gjk_input.m_transformA, -1, y);
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btCollisionObjectWrapper obB(nullptr, other_body_shape, otherObject->get_bt_collision_object(), gjk_input.m_transformB, -1, z);
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btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, nullptr, BT_CONTACT_POINT_ALGORITHMS);
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} else { // Other shape is not convex.
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btCollisionObjectWrapper obA(NULL, area_convex_shape, bt_ghost, gjk_input.m_transformA, -1, our_shape_id);
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btCollisionObjectWrapper obB(NULL, other_shape, other_bt_collision_object, gjk_input.m_transformB, -1, other_shape_id);
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btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS);
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if (!algorithm) {
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continue;
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@@ -785,42 +761,20 @@ void SpaceBullet::check_ghost_overlaps() {
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GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
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algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
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algorithm->~btCollisionAlgorithm();
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dispatcher->freeCollisionAlgorithm(algorithm);
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if (contactPointResult.hasHit()) {
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hasOverlap = true;
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goto collision_found;
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area->set_overlap(other_object, our_shape_id, other_shape_id);
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}
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}
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} // End for each other object shape
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} // End for each area shape
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} // End for each overlapping pair
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} // ~For each other object shape
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} // ~For each area shape
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collision_found:
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if (!hasOverlap) {
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continue;
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}
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indexOverlap = area->find_overlapping_object(otherObject);
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if (-1 == indexOverlap) {
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// Not found
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area->add_overlap(otherObject);
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} else {
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// Found
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area->put_overlap_as_inside(indexOverlap);
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}
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}
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/// 3. Remove not overlapping
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for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) {
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// If the overlap has DIRTY state it means that it's no more overlapping
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if (area->overlappingObjects[i].state == AreaBullet::OVERLAP_STATE_DIRTY) {
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area->put_overlap_as_exit(i);
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}
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}
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}
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// All overlapping shapes still marked dirty must have exited.
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area->mark_all_dirty_overlaps_as_exit();
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} // End for each area
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}
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void SpaceBullet::check_body_collision() {
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