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Add shape data to area overlap data.
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@@ -70,8 +70,8 @@ AreaBullet::AreaBullet() :
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AreaBullet::~AreaBullet() {
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// signal are handled by godot, so just clear without notify
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for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
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overlappingObjects[i].object->on_exit_area(this);
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for (int i = 0; i < overlapping_shapes.size(); i++) {
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overlapping_shapes[i].other_object->on_exit_area(this);
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}
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}
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@@ -81,24 +81,30 @@ void AreaBullet::dispatch_callbacks() {
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}
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isScratched = false;
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// Reverse order because I've to remove EXIT objects
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for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
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OverlappingObjectData &otherObj = overlappingObjects.write[i];
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// Reverse order so items can be removed.
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for (int i = overlapping_shapes.size() - 1; i >= 0; i--) {
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OverlappingShapeData &overlapping_shape = overlapping_shapes.write[i];
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switch (otherObj.state) {
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switch (overlapping_shape.state) {
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case OVERLAP_STATE_ENTER:
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otherObj.state = OVERLAP_STATE_INSIDE;
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call_event(otherObj.object, PhysicsServer::AREA_BODY_ADDED);
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otherObj.object->on_enter_area(this);
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overlapping_shape.state = OVERLAP_STATE_INSIDE;
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call_event(overlapping_shape, PhysicsServer::AREA_BODY_ADDED);
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if (_overlapping_shape_count(overlapping_shape.other_object) == 1) {
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// This object's first shape being added.
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overlapping_shape.other_object->on_enter_area(this);
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}
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break;
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case OVERLAP_STATE_EXIT:
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call_event(otherObj.object, PhysicsServer::AREA_BODY_REMOVED);
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otherObj.object->on_exit_area(this);
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overlappingObjects.remove(i); // Remove after callback
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call_event(overlapping_shape, PhysicsServer::AREA_BODY_REMOVED);
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if (_overlapping_shape_count(overlapping_shape.other_object) == 1) {
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// This object's last shape being removed.
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overlapping_shape.other_object->on_exit_area(this);
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}
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overlapping_shapes.remove(i); // Remove after callback
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break;
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case OVERLAP_STATE_INSIDE: {
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if (otherObj.object->getType() == TYPE_RIGID_BODY) {
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RigidBodyBullet *body = static_cast<RigidBodyBullet *>(otherObj.object);
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if (overlapping_shape.other_object->getType() == TYPE_RIGID_BODY) {
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RigidBodyBullet *body = static_cast<RigidBodyBullet *>(overlapping_shape.other_object);
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body->scratch_space_override_modificator();
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}
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break;
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@@ -109,8 +115,8 @@ void AreaBullet::dispatch_callbacks() {
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}
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}
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void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer::AreaBodyStatus p_status) {
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InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_otherObject->getType())];
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void AreaBullet::call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer::AreaBodyStatus p_status) {
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InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_overlapping_shape.other_object->getType())];
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Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id);
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if (!areaGodoObject) {
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@@ -119,55 +125,93 @@ void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer:
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}
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call_event_res[0] = p_status;
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call_event_res[1] = p_otherObject->get_self(); // Other body
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call_event_res[2] = p_otherObject->get_instance_id(); // instance ID
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call_event_res[3] = 0; // other_body_shape ID
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call_event_res[4] = 0; // self_shape ID
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call_event_res[1] = p_overlapping_shape.other_object->get_self(); // RID
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call_event_res[2] = p_overlapping_shape.other_object->get_instance_id(); // Object ID
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call_event_res[3] = p_overlapping_shape.other_shape_id; // Other object's shape ID
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call_event_res[4] = p_overlapping_shape.our_shape_id; // This area's shape ID
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Variant::CallError outResp;
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areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp);
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}
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void AreaBullet::scratch() {
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if (isScratched) {
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return;
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}
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isScratched = true;
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}
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void AreaBullet::clear_overlaps(bool p_notify) {
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for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
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if (p_notify) {
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call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED);
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}
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overlappingObjects[i].object->on_exit_area(this);
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}
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overlappingObjects.clear();
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}
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void AreaBullet::remove_overlap(CollisionObjectBullet *p_object, bool p_notify) {
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for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
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if (overlappingObjects[i].object == p_object) {
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if (p_notify) {
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call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED);
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}
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overlappingObjects[i].object->on_exit_area(this);
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overlappingObjects.remove(i);
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break;
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int AreaBullet::_overlapping_shape_count(CollisionObjectBullet *p_other_object) {
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int count = 0;
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for (int i = 0; i < overlapping_shapes.size(); i++) {
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if (overlapping_shapes[i].other_object == p_other_object) {
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count++;
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}
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}
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return count;
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}
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int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) {
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const int size = overlappingObjects.size();
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for (int i = 0; i < size; ++i) {
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if (overlappingObjects[i].object == p_colObj) {
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int AreaBullet::_find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) {
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for (int i = 0; i < overlapping_shapes.size(); i++) {
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const OverlappingShapeData &overlapping_shape = overlapping_shapes[i];
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if (overlapping_shape.other_object == p_other_object && overlapping_shape.other_shape_id == p_other_shape_id && overlapping_shape.our_shape_id == p_our_shape_id) {
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return i;
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}
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}
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return -1;
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}
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void AreaBullet::mark_all_overlaps_dirty() {
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OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
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for (int i = 0; i < overlapping_shapes.size(); i++) {
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// Don't overwrite OVERLAP_STATE_ENTER state.
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if (overlapping_shapes_w[i].state != OVERLAP_STATE_ENTER) {
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overlapping_shapes_w[i].state = OVERLAP_STATE_DIRTY;
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}
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}
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}
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void AreaBullet::mark_object_overlaps_inside(CollisionObjectBullet *p_other_object) {
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OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
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for (int i = 0; i < overlapping_shapes.size(); i++) {
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if (overlapping_shapes_w[i].other_object == p_other_object && overlapping_shapes_w[i].state == OVERLAP_STATE_DIRTY) {
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overlapping_shapes_w[i].state = OVERLAP_STATE_INSIDE;
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}
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}
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}
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void AreaBullet::set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) {
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int i = _find_overlapping_shape(p_other_object, p_other_shape_id, p_our_shape_id);
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if (i == -1) { // Not found, create new one.
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OverlappingShapeData overlapping_shape(p_other_object, OVERLAP_STATE_ENTER, p_other_shape_id, p_our_shape_id);
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overlapping_shapes.push_back(overlapping_shape);
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p_other_object->notify_new_overlap(this);
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isScratched = true;
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} else {
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overlapping_shapes.ptrw()[i].state = OVERLAP_STATE_INSIDE;
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}
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}
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void AreaBullet::mark_all_dirty_overlaps_as_exit() {
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OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
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for (int i = 0; i < overlapping_shapes.size(); i++) {
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if (overlapping_shapes[i].state == OVERLAP_STATE_DIRTY) {
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overlapping_shapes_w[i].state = OVERLAP_STATE_EXIT;
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isScratched = true;
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}
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}
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}
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void AreaBullet::remove_object_overlaps(CollisionObjectBullet *p_object) {
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// Reverse order so items can be removed.
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for (int i = overlapping_shapes.size() - 1; i >= 0; i--) {
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if (overlapping_shapes[i].other_object == p_object) {
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overlapping_shapes.remove(i);
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}
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}
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}
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void AreaBullet::clear_overlaps() {
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for (int i = 0; i < overlapping_shapes.size(); i++) {
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call_event(overlapping_shapes[i], PhysicsServer::AREA_BODY_REMOVED);
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overlapping_shapes[i].other_object->on_exit_area(this);
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}
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overlapping_shapes.clear();
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}
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void AreaBullet::set_monitorable(bool p_monitorable) {
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monitorable = p_monitorable;
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updated = true;
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@@ -193,7 +237,7 @@ void AreaBullet::reload_body() {
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void AreaBullet::set_space(SpaceBullet *p_space) {
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// Clear the old space if there is one
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if (space) {
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clear_overlaps(false);
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clear_overlaps();
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isScratched = false;
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// Remove this object form the physics world
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@@ -214,24 +258,6 @@ void AreaBullet::on_collision_filters_change() {
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updated = true;
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}
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void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
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scratch();
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overlappingObjects.push_back(OverlappingObjectData(p_otherObject, OVERLAP_STATE_ENTER));
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p_otherObject->notify_new_overlap(this);
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}
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void AreaBullet::put_overlap_as_exit(int p_index) {
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scratch();
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overlappingObjects.write[p_index].state = OVERLAP_STATE_EXIT;
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}
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void AreaBullet::put_overlap_as_inside(int p_index) {
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// This check is required to be sure this body was inside
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if (OVERLAP_STATE_DIRTY == overlappingObjects[p_index].state) {
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overlappingObjects.write[p_index].state = OVERLAP_STATE_INSIDE;
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}
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}
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void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
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switch (p_param) {
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case PhysicsServer::AREA_PARAM_GRAVITY:
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@@ -261,7 +287,7 @@ void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &
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default:
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WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
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}
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scratch();
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isScratched = true;
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}
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Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
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@@ -298,7 +324,7 @@ void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, co
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set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
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} else {
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set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
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clear_overlaps(true);
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clear_overlaps();
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}
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}
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