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Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
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@@ -199,7 +199,7 @@ MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoStrin
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}
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Callable::CallError error;
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Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error);
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Variant result = p_ptr->callp(StringName(name), args.ptr(), argc, error);
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*r_result = GDMonoMarshal::variant_to_mono_object(result);
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