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Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
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@@ -573,7 +573,7 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
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// Call test function.
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Callable::CallError call_err;
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instance->call(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
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instance->callp(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
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// Tear down output handlers.
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remove_print_handler(&_print_handler);
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