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Remove VARIANT_ARG* macros

* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
This commit is contained in:
reduz
2022-03-09 14:58:40 +01:00
parent 922348f4c0
commit 21637dfc25
59 changed files with 417 additions and 467 deletions

View File

@@ -187,7 +187,7 @@ private:
void _live_edit_set();
void _live_edit_clear();
void _method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
void _method_changed(Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount);
void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
void _error_activated();