1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Remove VARIANT_ARG* macros

* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
This commit is contained in:
reduz
2022-03-09 14:58:40 +01:00
parent 922348f4c0
commit 21637dfc25
59 changed files with 417 additions and 467 deletions

View File

@@ -180,9 +180,6 @@ void ConnectDialog::_unbind_count_changed(double p_count) {
* Adds a new parameter bind to connection.
*/
void ConnectDialog::_add_bind() {
if (cdbinds->params.size() >= VARIANT_ARG_MAX) {
return;
}
Variant::Type vt = (Variant::Type)type_list->get_item_id(type_list->get_selected());
Variant value;