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Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
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@@ -606,8 +606,7 @@ public:
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} break;
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case Animation::TYPE_METHOD: {
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p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name"));
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static_assert(VARIANT_ARG_MAX == 8, "PROPERTY_HINT_RANGE needs to be updated if VARIANT_ARG_MAX != 8");
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p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,8,1"));
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p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,32,1,or_greater"));
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Dictionary d = animation->track_get_key_value(track, key);
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ERR_FAIL_COND(!d.has("args"));
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@@ -1287,8 +1286,8 @@ public:
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} break;
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case Animation::TYPE_METHOD: {
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p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name"));
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static_assert(VARIANT_ARG_MAX == 8, "PROPERTY_HINT_RANGE needs to be updated if VARIANT_ARG_MAX != 8");
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p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,8,1"));
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p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,32,1,or_greater"));
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Dictionary d = animation->track_get_key_value(first_track, first_key);
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ERR_FAIL_COND(!d.has("args"));
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@@ -3189,7 +3188,7 @@ AnimationTrackEdit *AnimationTrackEditPlugin::create_value_track_edit(Object *p_
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};
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Callable::CallError ce;
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return Object::cast_to<AnimationTrackEdit>(get_script_instance()->call("create_value_track_edit", (const Variant **)&argptrs, 6, ce).operator Object *());
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return Object::cast_to<AnimationTrackEdit>(get_script_instance()->callp("create_value_track_edit", (const Variant **)&argptrs, 6, ce).operator Object *());
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}
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return nullptr;
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}
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