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mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

Remove VARIANT_ARG* macros

* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
This commit is contained in:
reduz
2022-03-09 14:58:40 +01:00
parent 922348f4c0
commit 21637dfc25
59 changed files with 417 additions and 467 deletions

View File

@@ -1972,7 +1972,7 @@ Variant::operator ::RID() const {
}
#endif
Callable::CallError ce;
Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->get_rid, nullptr, 0, ce);
Variant ret = _get_obj().obj->callp(CoreStringNames::get_singleton()->get_rid, nullptr, 0, ce);
if (ce.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::RID) {
return ret;
}
@@ -3309,21 +3309,7 @@ bool Variant::is_shared() const {
return false;
}
Variant Variant::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL) {
break;
}
argc++;
}
Callable::CallError error;
Variant ret;
call(p_method, argptr, argc, ret, error);
void Variant::_variant_call_error(const String &p_method, Callable::CallError &error) {
switch (error.error) {
case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: {
String err = "Invalid type for argument #" + itos(error.argument) + ", expected '" + Variant::get_type_name(Variant::Type(error.expected)) + "'.";
@@ -3341,8 +3327,6 @@ Variant Variant::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
default: {
}
}
return ret;
}
void Variant::construct_from_string(const String &p_string, Variant &r_value, ObjectConstruct p_obj_construct, void *p_construct_ud) {