1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Revert "Avoid duplicating signals from scene instances into packed scenes"

This partially reverts commit 8a42e3d3ef.

Comment improvements and the test case were kept, with one part commented out.
This commit is contained in:
Rémi Verschelde
2024-12-10 10:09:58 +01:00
parent a372214a4a
commit 2153a60425
3 changed files with 4 additions and 7 deletions

View File

@@ -572,7 +572,7 @@ public:
CONNECT_PERSIST = 2, // hint for scene to save this connection
CONNECT_ONE_SHOT = 4,
CONNECT_REFERENCE_COUNTED = 8,
CONNECT_INHERITED = 16, // Whether or not the connection is in an instance of a scene.
CONNECT_INHERITED = 16, // Used in editor builds.
};
struct Connection {