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Fix menu keyboard and controller navigation.
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@@ -478,11 +478,15 @@ void PopupMenu::_input_from_window_internal(const Ref<InputEvent> &p_event) {
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Ref<InputEventJoypadButton> joypadbutton_event = p_event;
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bool is_joypad_event = (joypadmotion_event.is_valid() || joypadbutton_event.is_valid());
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if (is_joypad_event && !has_focus_or_active_popup()) {
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return;
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}
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if (p_event->is_action("ui_down", true) && p_event->is_pressed()) {
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if (is_joypad_event) {
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if (!input->is_action_just_pressed("ui_down", true)) {
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return;
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}
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joypad_event_process = true;
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set_process_internal(true);
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}
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int search_from = mouse_over + 1;
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@@ -525,6 +529,7 @@ void PopupMenu::_input_from_window_internal(const Ref<InputEvent> &p_event) {
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if (!input->is_action_just_pressed("ui_up", true)) {
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return;
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}
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joypad_event_process = true;
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set_process_internal(true);
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}
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int search_from = mouse_over - 1;
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@@ -1291,76 +1296,79 @@ void PopupMenu::_notification(int p_what) {
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case NOTIFICATION_INTERNAL_PROCESS: {
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Input *input = Input::get_singleton();
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if (input->is_action_just_released("ui_up") || input->is_action_just_released("ui_down")) {
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gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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set_process_internal(false);
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return;
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}
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gamepad_event_delay_ms -= get_process_delta_time();
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if (gamepad_event_delay_ms <= 0) {
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if (input->is_action_pressed("ui_down")) {
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gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
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int search_from = mouse_over + 1;
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if (search_from >= items.size()) {
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search_from = 0;
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}
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if (joypad_event_process && has_focus_or_active_popup()) {
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if (input->is_action_just_released("ui_up") || input->is_action_just_released("ui_down")) {
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gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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set_process_internal(false);
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return;
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}
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bool match_found = false;
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for (int i = search_from; i < items.size(); i++) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), items[i].id);
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scroll_to_item(i);
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control->queue_redraw();
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match_found = true;
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break;
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gamepad_event_delay_ms -= get_process_delta_time();
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if (gamepad_event_delay_ms <= 0) {
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if (input->is_action_pressed("ui_down")) {
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gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
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int search_from = mouse_over + 1;
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if (search_from >= items.size()) {
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search_from = 0;
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}
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}
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if (!match_found) {
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// If the last item is not selectable, try re-searching from the start.
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for (int i = 0; i < search_from; i++) {
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bool match_found = false;
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for (int i = search_from; i < items.size(); i++) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), items[i].id);
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scroll_to_item(i);
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control->queue_redraw();
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match_found = true;
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break;
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}
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}
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}
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}
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if (input->is_action_pressed("ui_up")) {
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gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
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int search_from = mouse_over - 1;
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if (search_from < 0) {
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search_from = items.size() - 1;
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}
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bool match_found = false;
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for (int i = search_from; i >= 0; i--) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), items[i].id);
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scroll_to_item(i);
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control->queue_redraw();
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match_found = true;
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break;
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if (!match_found) {
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// If the last item is not selectable, try re-searching from the start.
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for (int i = 0; i < search_from; i++) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), items[i].id);
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scroll_to_item(i);
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control->queue_redraw();
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break;
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}
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}
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}
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}
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if (!match_found) {
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// If the first item is not selectable, try re-searching from the end.
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for (int i = items.size() - 1; i >= search_from; i--) {
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if (input->is_action_pressed("ui_up")) {
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gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
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int search_from = mouse_over - 1;
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if (search_from < 0) {
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search_from = items.size() - 1;
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}
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bool match_found = false;
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for (int i = search_from; i >= 0; i--) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), items[i].id);
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scroll_to_item(i);
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control->queue_redraw();
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match_found = true;
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break;
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}
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}
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if (!match_found) {
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// If the first item is not selectable, try re-searching from the end.
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for (int i = items.size() - 1; i >= search_from; i--) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), items[i].id);
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scroll_to_item(i);
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control->queue_redraw();
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break;
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}
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}
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}
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}
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}
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}
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@@ -1408,6 +1416,7 @@ void PopupMenu::_notification(int p_what) {
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}
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} else {
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if (!is_embedded()) {
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joypad_event_process = false;
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set_process_internal(true);
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}
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@@ -168,6 +168,7 @@ class PopupMenu : public Popup {
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const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
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const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
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float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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bool joypad_event_process = false;
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struct ThemeCache {
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Ref<StyleBox> panel_style;
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@@ -2111,6 +2111,14 @@ bool Window::has_focus() const {
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return focused;
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}
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bool Window::has_focus_or_active_popup() const {
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ERR_READ_THREAD_GUARD_V(false);
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if (window_id != DisplayServer::INVALID_WINDOW_ID) {
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return DisplayServer::get_singleton()->window_is_focused(window_id) || (DisplayServer::get_singleton()->window_get_active_popup() == window_id);
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}
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return focused;
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}
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void Window::start_drag() {
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ERR_MAIN_THREAD_GUARD;
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if (window_id != DisplayServer::INVALID_WINDOW_ID) {
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@@ -419,6 +419,7 @@ public:
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void grab_focus();
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bool has_focus() const;
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bool has_focus_or_active_popup() const;
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void start_drag();
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void start_resize(DisplayServer::WindowResizeEdge p_edge);
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